Title: Message
At present I am working on a new Farcry site which requires a navigation system similar to this:
 
Home
Holidays
++ City Breaks
++ Great Outdoors
Offers
++ Accommodation
++ Powerpass
...etc...
 
I found in the FarCry Developer Guide reference to Secondary Navigation.
 
Experimenting with <skin:secondaryNav dDisplay="true" bIncludeParent"> inside my _primarynav.cfm I found it to be exactly the kind of navigation required for our site.
 
Here comes the 'but' part, with dDisplay="true" we are stating to use the 'basic navigation'... however this does not meet our design requirements.
Therefore I opted to set dDisplay="false" i.e. don't use the basic navigation, result was a blank area where navigation is supposed to be??
 
I then thought I'd need to create a custom template to replace the 'basic navigation' so I began to look in the FarCry core to see what the custom template should be.
 
The documentation states add the following to allow use of the above <skin:secondarynav>:
 
<cfimport taglib="/farcry/farcry_core/tags/webskin" prefix="skin">
 
Looking into the webskin folder I found the secondarynav.cfm and it contains <cfif attributes.bDisplay> ... show basic navigation .... </cfif>.
 
This is where the problem arises, there doesn't appear to be a <cfelse> on the dDisplay attribute, i.e. what if you don't want to use the basic navigation?
Where can I implement a custom secondary navigation? Do I add an <cfelse> state to the secondarynav.cfm core file to include a custom navigation?
 
I am aware that FarCry ships with 2 navigation files in the application template, _primarynav.cfm and _secondarynav.cfm, am I supposed to be amending these to suit our design requirements?
 
Regards
 
Mike Connolly
 
 
 
 
---
You are currently subscribed to farcry-dev as: [EMAIL PROTECTED]
To unsubscribe send a blank email to [EMAIL PROTECTED]

Reply via email to