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Hey there
Only thing I have to add is that you may wish to be aware of the following file : /farcry_core/admin/navajo/_customIcons.cfm. This file sets up a structure that defines what image each farcry object type uses in the tree. Take a look , its fairly self explanatory. At present however, there is no way to customise this outside of the farcry_core codebase - but with Farcry V2s ability to add custom types to the tree , it is most certainly a requirement. Its on the TODO list :P
Bye
Paul
>>> [EMAIL PROTECTED] 6/11/2003 6:31:36 am >>> New icons to differentiate product from option types. I love the existing
---icons. I starting putting around in there. I will send back over what ever I do for review but the gang! Thanks!!! -- Regards, Michael J. Sammut ________________________________________________ F O U R E Y E S P R O D U C T I O N S think | plan | create :: web site design & development :: NYC E. [EMAIL PROTECTED] | T: 718.254.9557 ext. 101 | F: 718.254.0399 W. http://www.foureyes.com "Geoff Bowers" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > Michael, > > Michael @Four Eyes wrote: > > As we move along here making a FarCry ecommerce system, I am realizing I > > need to define some new icons in the tree for the sake of visual clarity. > > Are you talking about NEW icons to represent new objects or just > replacing the existing icons we have in place? > > > I see where to add icons, however, is there any way to do it without > > disrupting the core code? > > ..\farcry_core\admin\images\treeImages is where the icons reside. There > are a couple of icon directories -- more a backup actually than anything > else. We wanted folk who didn't like the new blue icons to be able to > revert easily. > > At the moment you need to basically copy over the top of the existing > icons. We were going to provide a general config switch for tree icon > libraries, but I guess we liked our new blue icons so much we ran out of > steam. > > Icon libraries would form part of our effort to refactor the admin > interface to allow for easy customisation, cleaner HTML and the capacity > to change the entire look with a style sheet. Things are a little bit > messy in some areas of the interface -- apologies for that. > > If you want to get in there and hack around I suspect we'd need to add > an treeiconlib path constant -- I'm a stickler for good naming so you > might want to run the proposed global constant by the list. Then a bit > of global find/replace and an addition to the general config -- Paul, > Brendan anything to add? > > -- geoff > http://www.daemon.com.au/ > > > --- You are currently subscribed to farcry-dev as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] MXDU2004 + Macromedia DevCon AsiaPac + Sydney, Australia http://www.mxdu.com/ + 24-25 February, 2004 You are currently subscribed to farcry-dev as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] MXDU2004 + Macromedia DevCon AsiaPac + Sydney, Australia http://www.mxdu.com/ + 24-25 February, 2004 |
- [farcry-dev] Re: custom icons Geoff Bowers
- [farcry-dev] Re: custom icons Michael @Four Eyes
- Paul Harrison
