> Might be better to restructure the site hierarchy so that it is clearer > where the content resides, provide cross links, and promote key areas of > the branch/section.
I have been following this conversation for a bit now and can see both sides of the story. Geoff - you may remember at MXDU we spoke about "sideways" categorisation (possibly what you mean by cross-links above) where you may want to jump into another part of the information model that is related to where you are but is in a different part of the tree. The concept I had for this was to be able to have a chain of linked objects in FarCry (and the necessary display routines for rules and such) so you could link a HTML object to an event or to a news item (or any other FarCry object). I do have to agree though that content should have ONE home in your information model. And I think FarCry already provides the symbolic link mechanism to link that content into multiple navigation nodes. The issue here may be "context". I think earlier on someone suggested the possibility of a symbolic link that (when followed in the actual site - vs. in the admin nav tree) would contextually replicate the sub-nav of the item. I can see this as being useful (although it does go against the "one home" rule that a site should adopt for the information model). However, the information model is NOT the navigation model (it just becomes more confusing to manage - as has been pointed out). Regards, Gary Menzel --- You are currently subscribed to farcry-dev as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] MXDU2004 + Macromedia DevCon AsiaPac + Sydney, Australia http://www.mxdu.com/ + 24-25 February, 2004
