I'm currently experimenting with Copilot to see If I can create an
AI-driven faust editor
MICHAEL CHOURDAKIS, PhD
DSP & ARTIFICIAL INTELLIGENSE
SOFTWARE ENGINEER
www.turbo-play.com




Στις Τρί 17 Φεβ 2026 στις 2:21 μ.μ., ο/η Julius Smith <
[email protected]> έγραψε:

> Hi All,
>
> Interesting exchange with Claude just now:
>
> Me: ❯ Do you already know Faust well enough to write it, or should we make
> a Claude Code "skill" for more Faust expertise?
>
> Claude Opus 4.6 [Thinking]:
>
> ⏺ I know Faust reasonably well from training -- the composition operators,
> standard libraries, how compute() loops are structured in generated C++,
>   etc. But I'd be more reliable with a skill, for two reasons:
>
>   1. Subtle semantics -- The interaction between ~ feedback, <: split
> fan-out rules, and partial application can trip me up on non-trivial
> programs.
>    Having the primer in context would catch those.
>
>   2. Project-specific Faust→C++ patterns -- Your faust_cpp/ directory has
> a specific style: JGFaustLib.h utilities, hand-optimized biquads, the way
>   mydsp::compute() structure maps to native classes. A skill could load
> both the language primer and your project conventions so translations stay
>   consistent with what's already in faust_cpp/.
>
>   My recommendation: make a skill. It would be lightweight -- just load
> FAUST_PRIMER.md plus a project-conventions section drawn from
>   faust/JGFaustLib.h and an existing example like JGCabinet. Then any time
> you ask me to write Faust, /faust would put the right context in the window.
>
> [I attach my FAUST_PRIMER.md, ~12.8kB, written by Claude from my teaching
> tutorial, but note that it is NOT COMPLETE!  It's just what I regularly
> use.  A better primer would condense the Faust Quick Reference manual.
> (Claude, Codex, or Gemini would all do a good job on that).]
>
> Cheers,
> Julius
>
> P.S. I've written ~0 code in 2026, but I've managed a LOT
>
> --
> AI has taken my job, but only I know what it is.
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