I just uploaded a short video demonstrating what I'm doing. I tested with
GPT mini 5 and Sonnet 4.5, I will test with all my 20 models.

https://www.youtube.com/watch?v=atRLCZ2IBF0
Debugging on for demo.

Currently the faust service seems offline/broken/502/ certificate errors
etc, I can't get a VST download.

MICHAEL CHOURDAKIS, PhD
DSP & ARTIFICIAL INTELLIGENSE
SOFTWARE ENGINEER
www.turbo-play.com




Στις Τρί 17 Φεβ 2026 στις 4:28 μ.μ., ο/η yann orlarey <[email protected]>
έγραψε:

> Interesting. Do you already have a testable prototype?
>
> Le mar. 17 févr. 2026 à 15:05, Michael Chourdakis <[email protected]>
> a écrit :
>
>> Thanks for the update, my idea is not necessarily a full editor but
>> something like what I have for image effects: Copilot instantiated -> User
>> says "make it darker"  -> Copilot generates HLSL code -> user can preview
>> and edit if it wants using a simple editor effect applied.
>> Similar for faust, say -> Copilot effect -> User says "reverb hall with
>> distortion" -> Copilot generates Faust code -> user can preview and edit
>> with a simple editor -> applied.
>> The difference in HLSL is that copilot can take image input to modify the
>> code, where in audio there is no input.
>>
>>
>> MICHAEL CHOURDAKIS, PhD
>> DSP & ARTIFICIAL INTELLIGENSE
>> SOFTWARE ENGINEER
>> www.turbo-play.com
>>
>>
>>
>>
>> Στις Τρί 17 Φεβ 2026 στις 3:07 μ.μ., ο/η yann orlarey <[email protected]>
>> έγραψε:
>>
>>> Hi Julius, Michael, and Stephane,
>>>
>>> As mentioned by Stéphane, we are currently developing this kind of
>>> environment, in particular FaustForge:
>>>
>>> https://github.com/orlarey/faustforge
>>>
>>> The core objective is to reduce friction between AI-assisted code
>>> generation and actual DSP validation: write or refine Faust code, hear
>>> results, inspect generated artifacts, and iterate quickly :
>>>
>>> - Fully Dockerized: setup is reproducible and isolated, so you can run
>>> the same environment on any machine with minimal host dependencies.
>>> - Live workspace mode: `.dsp` files are watched automatically; creating
>>> or editing a file immediately updates the active live session.
>>> - Continuous recompilation: changes are picked up in near real-time
>>> while staying in the same working view.
>>> - Multi-view synchronization: Regular UI, Orbit UI, and remote control
>>> all reflect the DSP parameter state consistently.
>>> - C++ inspection workflow: in the C++ view, you can now choose Faust
>>> compilation flags using reusable presets, making it easy to compare
>>> generated code under different compiler options.
>>>
>>> AI-friendly documentation is key in this type of project...
>>>
>>> Cheers,
>>>
>>> Yann
>>>
>>> Le mar. 17 févr. 2026 à 14:00, Stéphane Letz <[email protected]> a écrit :
>>>
>>>> We already have: https://github.com/grame-cncm/faustbrowser-mcp (my
>>>> try..), and Yann more sophisticated version:
>>>> https://github.com/orlarey/faustforge
>>>>
>>>> More to come probably...
>>>>
>>>> Stéphane
>>>>
>>>>
>>>> > Le 17 févr. 2026 à 13:29, Michael Chourdakis <[email protected]>
>>>> a écrit :
>>>> >
>>>> > I'm currently experimenting with Copilot to see If I can create an
>>>> AI-driven faust editor
>>>> > MICHAEL CHOURDAKIS, PhD
>>>> > DSP & ARTIFICIAL INTELLIGENSE
>>>> > SOFTWARE ENGINEER
>>>> > www.turbo-play.com
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > Στις Τρί 17 Φεβ 2026 στις 2:21 μ.μ., ο/η Julius Smith <
>>>> [email protected]> έγραψε:
>>>> > Hi All,
>>>> >
>>>> > Interesting exchange with Claude just now:
>>>> >
>>>> > Me: ❯ Do you already know Faust well enough to write it, or should we
>>>> make a Claude Code "skill" for more Faust expertise?
>>>> >
>>>> > Claude Opus 4.6 [Thinking]:
>>>> >
>>>> > ⏺ I know Faust reasonably well from training -- the composition
>>>> operators, standard libraries, how compute() loops are structured in
>>>> generated C++,
>>>> >   etc. But I'd be more reliable with a skill, for two reasons:
>>>> >
>>>> >   1. Subtle semantics -- The interaction between ~ feedback, <: split
>>>> fan-out rules, and partial application can trip me up on non-trivial
>>>> programs.
>>>> >    Having the primer in context would catch those.
>>>> >
>>>> >   2. Project-specific Faust→C++ patterns -- Your faust_cpp/ directory
>>>> has a specific style: JGFaustLib.h utilities, hand-optimized biquads, the
>>>> way
>>>> >   mydsp::compute() structure maps to native classes. A skill could
>>>> load both the language primer and your project conventions so translations
>>>> stay
>>>> >   consistent with what's already in faust_cpp/.
>>>> >
>>>> >   My recommendation: make a skill. It would be lightweight -- just
>>>> load FAUST_PRIMER.md plus a project-conventions section drawn from
>>>> >   faust/JGFaustLib.h and an existing example like JGCabinet. Then any
>>>> time you ask me to write Faust, /faust would put the right context in the
>>>> window.
>>>> >
>>>> > [I attach my FAUST_PRIMER.md, ~12.8kB, written by Claude from my
>>>> teaching tutorial, but note that it is NOT COMPLETE!  It's just what I
>>>> regularly use.  A better primer would condense the Faust Quick Reference
>>>> manual. (Claude, Codex, or Gemini would all do a good job on that).]
>>>> >
>>>> > Cheers,
>>>> > Julius
>>>> >
>>>> > P.S. I've written ~0 code in 2026, but I've managed a LOT
>>>> >
>>>> > --
>>>> > AI has taken my job, but only I know what it is.
>>>> > _______________________________________________
>>>> > Faudiostream-devel mailing list
>>>> > [email protected]
>>>> > https://lists.sourceforge.net/lists/listinfo/faudiostream-devel
>>>> > _______________________________________________
>>>> > Faudiostream-devel mailing list
>>>> > [email protected]
>>>> > https://lists.sourceforge.net/lists/listinfo/faudiostream-devel
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
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