Tried a "steal voice in release mode" then "steal oldest voice" method, pushed 
in git.

Stéphane


Le 1 mars 2016 à 13:24, Albert Graef <aggr...@gmail.com> a écrit :

> On Thu, Feb 25, 2016 at 3:13 PM, Stéphane Letz <l...@grame.fr> wrote:
> 
> > I have some problems reloading dsps with FaustLive on Linux, though. [...]
> 
> This should be fixed on git.
> 
> Indeed it is, merci!
> 
> > Also, when editing a previously loaded dsp while FL is *not* running, FL 
> > properly detects that the file was changed and shows the dialog in the 
> > attached screenshot. If I then pick the "Path" option to load the latest 
> > version of the file, FL just exits (it really just exits, no error message, 
> > segfault, failed assertion or anything). When I restart FL, it shows the 
> > same dialog again. The only way to get past that stage is to choose 
> > "Internal Copy" eventually. FL then just exits again, but next time I 
> > launch it it will at least open the (previous version of the) dsp. I can 
> > then close the old version and open the new version.
> 
> Cannot reproduce the issue, possibly fixed with latest git also?
> 
> No dice, I still get the same behavior on Linux. (I don't recall ever seeing 
> this on OSX, though, so this might well be a Linux-specific issue.) Can 
> anyone else reproduce this, or is it just me?
> 
> Panic button added, "All Note Off" MIDI ctrl (123 and 120) implemented.
> 
> - Note release (= when KeyOff is received) audio click fixed
> 
> Works great now, thanks!
> 
> - voice stealing based of level added
> 
> Well, this (kind of) works, but whatever the "voice stealing based on level" 
> algorithm does, it sure has a weird way of picking voices to steal:
> 
> Steal voice 0 
> Steal voice 0 
> Steal voice 4 
> Steal voice 1 
> Steal voice 5 
> Steal voice 0 
> Steal voice 0 
> 
> You *never* steal a voice that just started playing, or you'll notice the 
> stolen note immediately. A round-robin way of picking voices based on note 
> start times works much better, no matter how loud the sounding voices 
> actually are (as long as they are still audible). Must have something to do 
> with the way our mind processes musical events.
> 
> But all in all the polyphony mode works much better now.
> 
> Thanks,
> Albert
> 
> -- 
> Dr. Albert Gr"af
> Computer Music Research Group, JGU Mainz, Germany
> Email:  aggr...@gmail.com
> WWW:    https://plus.google.com/+AlbertGraef


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