Would be great if this could be a compilation flag for faust2supercollider : Can you possibly provide a patch for that?
Thanks. Stéphane > Le 7 mars 2017 à 21:47, Florian Grond <floriangr...@gmail.com> a écrit : > > > Thanks, Stéphane, for the hint, for now, I just commented out the debug > settings in the C++ files. > Would be great if this could be a compilation flag for faust2supercollider > > Best, Florian > > > I also always need to change this line: > > SC1="/usr/local/include/SuperCollider/ > > so that the plugin_interface is found > > > #------------------------------------------------------------------- > # Need SuperCollider 'plugin_interface' include path to compile UGens: > > SC0=$SUPERCOLLIDER_HEADERS > SC1="/usr/local/include/SuperCollider/include" > SC2="/usr/local/include/supercollider" > SC3="/usr/include/SuperCollider" > SC4="/usr/include/supercollider" > > > > > > > > > > > > > > > > > > // #if !defined(NDEBUG) > // Print("Faust[%s]:\n", g_unitName); > // Print(" Inputs: %d\n" > // " Outputs: %d\n" > // " Callback: %s\n", > // numInputs, numOutputs, > // unit->mCalcFunc == (UnitCalcFunc)Faust_next ? "zero-copy" > : "copy"); > // #endif > > > > > // #if !defined(NDEBUG) > // Print("Faust: %s numControls=%d\n", name.c_str(), g_numControls); > // #endif // NDEBUG > > > > // #if !defined(NDEBUG) & defined(SC_API_EXPORT) > // Print("Faust: supercollider.cpp: sc_api_version = %d\n",sc_api_version); > // #endif > > > > > www.grond.at > > On Tue, Mar 7, 2017 at 1:06 PM, Stéphane Letz <l...@grame.fr> wrote: > You may have to hack the faust2supercollider script, see how F2SC_DEBUG flag > is used, and possibly play with DNDEBUG also. > > Stéphane > > > > Le 7 mars 2017 à 18:50, Florian Grond <floriangr...@gmail.com> a écrit : > > > > Dear list, > > > > I am currently trying to put together SC3plugins based on Faust. > > When I compile the .dsp files using the faust2supercollider script, all > > works fine. > > When I try to keep the .cpp file by using the -d flag so that I can later > > add the .cpp + .sc files to the SC3plugins repository and compile the > > repository, I get debug output from the Faust based plugins when I launch > > the server and when I launch a synth. > > Is there a way to avoid this debug setting when compiling the SC3plugins or > > can I suppress the debug info when generating the CPP files from Faust code? > > > > Kind regards, > > > > Florian > > > > > > > > > > www.grond.at > > ------------------------------------------------------------------------------ > > Announcing the Oxford Dictionaries API! The API offers world-renowned > > dictionary content that is easy and intuitive to access. Sign up for an > > account today to start using our lexical data to power your apps and > > projects. Get started today and enter our developer competition. > > http://sdm.link/oxford_______________________________________________ > > Faudiostream-users mailing list > > Faudiostream-users@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/faudiostream-users > > ------------------------------------------------------------------------------ Announcing the Oxford Dictionaries API! The API offers world-renowned dictionary content that is easy and intuitive to access. Sign up for an account today to start using our lexical data to power your apps and projects. Get started today and enter our developer competition. http://sdm.link/oxford _______________________________________________ Faudiostream-users mailing list Faudiostream-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/faudiostream-users