Stéphane,

not sure I can provide a patch (so far I have manually commented out the
debug messages in the cpp files), but I tried to have a closer look to
where the DEBUG messages come from.
I guess a

#define NDEBUG

in supercollider.cpp might do the trick


In the faust2supercollider script, there is the following section:

    # compile the .dsp file to c++ and xml
    faust -xml -time -t 0 "$SRCDIR/$f" -o /dev/null  || exit
    mv "$SRCDIR/$f.xml" $TMP/
    faust -i -a supercollider.cpp -time -t 0 $OPTIONS "$SRCDIR/$f" -o
"$TMP/${f%.dsp}.cpp" || exit


My understanding is that:
  faust -i -a supercollider.cpp ...
generates the cpp file

in the architecture file supercollider.cpp

I find in line 545:

#if !defined(NDEBUG)
        Print("Faust[%s]:\n", g_unitName);
        Print("    Inputs:   %d\n"
              "    Outputs:  %d\n"
              "    Callback: %s\n",
              numInputs, numOutputs,
              unit->mCalcFunc == (UnitCalcFunc)Faust_next ? "zero-copy" :
"copy");
#endif

and in 620:

#if !defined(NDEBUG)
    Print("Faust: %s numControls=%d\n", name.c_str(), g_numControls);
#endif // NDEBUG

These are exactly the debug messages popping up from scsynth  in the scide
window

I can't find however in  supercollider.cpp

#if !defined(NDEBUG) & defined(SC_API_EXPORT)
    Print("Faust: supercollider.cpp: sc_api_version = %d\n",sc_api_version);
#endif


The reason why it would be cool to have the .cpp with the debug messages
disabled is because then SC3plugin development committing them to the
public plugin repository is possible. I can correctly compile the plugins
for OSX and Pierre did so for Linux (both of which we could possibly also
do with Faustlive) but we need the non-debug  .cpp files to compile it for
Windows so as to serve all 3 platforms.

Thanks,

Florian





www.grond.at

On Tue, Mar 7, 2017 at 5:06 PM, Stéphane Letz <l...@grame.fr> wrote:

> Would be great if this could be a compilation flag for faust2supercollider
> :   Can you possibly provide a patch for that?
>
> Thanks.
>
> Stéphane
>
>
> > Le 7 mars 2017 à 21:47, Florian Grond <floriangr...@gmail.com> a écrit :
> >
> >
> > Thanks, Stéphane, for the hint, for now, I just commented out the debug
> settings in the C++ files.
> > Would be great if this could be a compilation flag for
> faust2supercollider
> >
> > Best, Florian
> >
> >
> > I also always need to change this line:
> >
> > SC1="/usr/local/include/SuperCollider/
> >
> > so that the plugin_interface is found
> >
> >
> > #-------------------------------------------------------------------
> > # Need SuperCollider 'plugin_interface' include path to compile UGens:
> >
> > SC0=$SUPERCOLLIDER_HEADERS
> > SC1="/usr/local/include/SuperCollider/include"
> > SC2="/usr/local/include/supercollider"
> > SC3="/usr/include/SuperCollider"
> > SC4="/usr/include/supercollider"
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > //    #if !defined(NDEBUG)
> > //            Print("Faust[%s]:\n", g_unitName);
> > //            Print("    Inputs:   %d\n"
> > //                  "    Outputs:  %d\n"
> > //                  "    Callback: %s\n",
> > //                  numInputs, numOutputs,
> > //                  unit->mCalcFunc == (UnitCalcFunc)Faust_next ?
> "zero-copy" : "copy");
> > //    #endif
> >
> >
> >
> >
> > // #if !defined(NDEBUG)
> > //    Print("Faust: %s numControls=%d\n", name.c_str(), g_numControls);
> > // #endif // NDEBUG
> >
> >
> >
> > // #if !defined(NDEBUG) & defined(SC_API_EXPORT)
> > //    Print("Faust: supercollider.cpp: sc_api_version =
> %d\n",sc_api_version);
> > // #endif
> >
> >
> >
> >
> > www.grond.at
> >
> > On Tue, Mar 7, 2017 at 1:06 PM, Stéphane Letz <l...@grame.fr> wrote:
> > You may have to hack the faust2supercollider script, see how F2SC_DEBUG
> flag is used, and possibly play with DNDEBUG also.
> >
> > Stéphane
> >
> >
> > > Le 7 mars 2017 à 18:50, Florian Grond <floriangr...@gmail.com> a
> écrit :
> > >
> > > Dear list,
> > >
> > > I am currently trying to put together SC3plugins based on Faust.
> > > When I compile the .dsp files using the faust2supercollider script,
> all works fine.
> > > When I try to keep the .cpp file by using the -d flag so that I can
> later add the .cpp + .sc  files to the SC3plugins repository and compile
> the repository, I get debug output from the Faust based plugins when I
> launch the server and when I launch a synth.
> > > Is there a way to avoid this debug setting when compiling the
> SC3plugins or can I suppress the debug info when generating the CPP files
> from Faust code?
> > >
> > > Kind regards,
> > >
> > > Florian
> > >
> > >
> > >
> > >
> > > www.grond.at
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>
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