Hi,
The names are limited to 16 bytes by Unity:
struct UnityAudioParameterDefinition
{
char name[16]; // Display name on the
GUI
char unit[16]; // Scientific unit of
parameter to be appended after the value in textboxes
const char* description; // Description of
parameter (displayed in tool tips, automatically generated documentation,
etc.)
float min; // Minimum value of
the parameter
float max; // Maximum value of
the parameter
float defaultval; // Default and initial
value of the parameter
float displayscale; // Scale factor used
only for the display of parameters (i.e. 100 for a percentage value ranging
from 0 to 1)
float displayexponent; // Exponent for
mapping parameters to sliders
};
What you can do is to use a tooltip to give additional information:
hslider("vol[tooltip:the main volume control]",...)
Cheers
Yann
-------------------------
Yann Orlarey
Directeur scientifique
www.grame.fr
2017-05-03 19:45 GMT+02:00 Juan Cristóbal Cerrillo <jccerri...@gmail.com>:
> Hello,
>
> I’ve created a unity plugin with the faust2unity script. Everything works
> fine. Nevertheless, parameter names appear truncated at the 15 string
> character in Unity.
> One can always use shorter parameter names, but it would be nice if they
> could be longer (especially for complicated graphs).
>
> all best,
>
> jc
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