I see.

The generated plugin works perfectly on OSX.

Any guidance as to what I need to do to get it working on iOS and Android?

all best,

jc


> On May 3, 2017, at 1:03 PM, Yann Orlarey <orla...@grame.fr> wrote:
> 
> Hi,
> 
> The names are limited to 16 bytes by Unity:
> struct UnityAudioParameterDefinition
> {
>     char                         name[16];           // Display name on the 
> GUI
>     char                         unit[16];           // Scientific unit of 
> parameter to be appended after the value in textboxes
>     const char*                  description;        // Description of 
> parameter (displayed in tool tips, automatically generated documentation, 
> etc.)
>     float                        min;                // Minimum value of the 
> parameter
>     float                        max;                // Maximum value of the 
> parameter
>     float                        defaultval;         // Default and initial 
> value of the parameter
>     float                        displayscale;       // Scale factor used 
> only for the display of parameters (i.e. 100 for a percentage value ranging 
> from 0 to 1)
>     float                        displayexponent;    // Exponent for mapping 
> parameters to sliders
> };
> 
> What you can do is to use a tooltip to give additional information:
> 
> hslider("vol[tooltip:the main volume control]",...)
> 
> Cheers
> 
> Yann
> 
> -------------------------
> 
> Yann Orlarey
> Directeur scientifique
> www.grame.fr <http://www.grame.fr/>
> 
> 
> 
> 2017-05-03 19:45 GMT+02:00 Juan Cristóbal Cerrillo <jccerri...@gmail.com 
> <mailto:jccerri...@gmail.com>>:
> Hello,
> 
> I’ve created a unity plugin with the faust2unity script.  Everything works 
> fine.  Nevertheless, parameter names appear  truncated at the 15 string 
> character in Unity.
> One can always use shorter parameter names, but it would be nice if they 
> could be longer (especially for complicated graphs).
> 
> all best,
> 
> jc
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