Hello, dear Oleg and Till.

>From the perspective of a composer/performer who works with live audio, and
considering that Faust is intrinsically real-time, would it make sense to
have two control primitives, one where computation is skipped when it is
not requested, and one where it is computed but not used?

I would find the second case useful as it would always require maximum
computation and the control rate could be changed on-the-fly without
worrying about clicks, provided that no clicks occurred at audio-rate
calculations.

Best,
Dario


On Tue, 14 Jul 2020 at 13:43, Oleg Nesterov <o...@redhat.com> wrote:

> On 07/14, Till Bovermann wrote:
> >
> > Thanks also to you, Oleg; is there somewhere an example for the control
> primitive,
>
> Sorry, I do not know. But see below.
>
> However, I did "git pull" and it seems that "control/enable" are already
> supported in FIR scalar mode. Probably the commit 32846af52e92498? Cool.
>
> Say,
>
>         process = control(sin, _);
>
> compiles to
>
>         virtual void compute(int count, FAUSTFLOAT** inputs, FAUSTFLOAT**
> outputs) {
>                 FAUSTFLOAT* input0 = inputs[0];
>                 FAUSTFLOAT* input1 = inputs[1];
>                 FAUSTFLOAT* output0 = outputs[0];
>                 float fTemp0 = fTempPerm0;
>                 for (int i = 0; (i < count); i = (i + 1)) {
>                         if (float(input1[i]) != 0.0f) {
>                                 fTemp0 = std::sin(float(input0[i]));
>                         }
>                         output0[i] = FAUSTFLOAT(fTemp0);
>                 }
>                 fTempPerm0 = fTemp0;
>         }
>
> note that sin(input0[i]) is only evaluated if input1[i] != 0.
>
> Oleg.
>
>
>
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