Thanks for the speedy and helpful reply Alberto. I tested this example splitting the signal in two (which still resulted in audio in both channels regardless of Unity panners), but adding the left/right parameterization on those outputs allows me to separately adjust channel levels in Unity.
As for replacing sliders with just numerical inputs, I built the example pasted below, but Unity throws an error within the associated FaustUtilities_ script, seemingly looking for UI elements: if (!FaustUI.fJSONParser(ref fJSON, out fUI)) { // Parses the JSON file UnityEngine.Debug.LogError("Error JSON Parser"); } Does violinModel by default require UI elements, even if sliders and the like aren't specified in the FAUST declaration? Or is the manner I declared it below confusing things... Again, any suggestions or guidances are extremely helpful. ------------- TEST SCRIPT (ATTEMPTING TO REMOVE UI ELEMENTS): import("stdfaust.lib"); my_violin= pm.violinModel(stringLength,bowPress,bowVel,bowPos)*outGain with{ stringLength = 0; bowVel = 0; bowPress = 0; bowPos = 0; outGain = 0; }; left = 0; right = 0; process = my_violin <: _ * left ,_ * right; On Sun, Oct 31, 2021 at 2:25 AM Alberto Boem <boem.albe...@gmail.com> wrote: > Hi Rob, > > I think you need to specify this in your Faust code. > > Have you considered doing this for splitting the signal in two? > > process = my_violin_ui <: _,_; > > https://faustdoc.grame.fr/manual/syntax/#split-composition > > and maybe: > > left = hslider("[0]left",0,0,1,0.1); > right = hslider("[0] right",0,0,1,0.1); > > process = my_violin_ui <: _ * left ,_ * right; > > in this way, you should gain control of the two channels separately. > > Or maybe, try to look at the example spat/panpot.dsp in the "Examples" of > the Faust IDE. > > > As a small suggestion. > Sometimes I found that if you need to export a .dsp file as a unity plugin > it is better to get rid of the UI elements of Faust. Replacing sliders with > just numerical inputs seems to make everything more smooth and easier to > process for Unity. > > Il giorno dom 31 ott 2021 alle ore 11:19 Rob Hamilton < > robert.k.hamil...@gmail.com> ha scritto: > >> Hi all, >> >> Long time fan, first time caller. >> >> I'm playing with some Faust violins in a Unity project and am unsure as >> to what I should expect to hear in terms of spatialization for the output >> I'm getting. With a simple violinModel ui example such as listed below >> (thanks 250A) loaded into a 2-dimensional unity scene, I seem to get two >> channels of audio, which show no consideration of the Unity AudioSource >> "Stereo Pan" parameter, either adjusted manually in the IDE or in code. For >> a standard mono wav asset, this would pan the single channel left to right >> (-1 to 1), and for a standard stereo wav asset this would increase/decrease >> the volume of channels 0 or 1 respectively. >> >> In the online Faust ide for this example, I can see that two channels are >> generated, so I assume stereo output. But the plugin output doesn't act as >> a stereo asset would. Or am I missing something (I assume the latter). >> >> I've tested routing these through Unity Mixer groups and can see audio >> level data in both channels too, so I'm sure it's not my home audio rig. >> And this is for a simple 2D project, no 3D spatialization, so I have >> Unity's "Spatial Blend" Audio Source parameter set to 2D (which then >> ignores the roll-off settings). >> >> Any suggestions would be great. >> >> thanks! >> >> Rob >> >> ***** CODE EXAMPLE ***** >> >> import("stdfaust.lib"); >> >> my_violin_ui = pm.violinModel(stringLength,bowPress,bowVel,bowPos)*outGain >> >> with{ >> >> stringLength = hslider("v:violin/v:[0]string/[0]length[midi: ctrl >> 72]",0.75,0,2,0.01) : si.smoo; >> >> bowVel = hslider("v:violin/v:[1]bow/[0]velocity[midi: ctrl >> 71]",0,0,1,0.01) : si.smoo; >> >> bowPress = hslider("v:violin/v:[1]bow/[1]pressure[midi: ctrl >> 74]",0.5,0,1,0.01) : si.smoo; >> >> bowPos = hslider("v:violin/v:[1]bow/[2]position[midi: ctrl >> 73]",0.7,0,1,0.01) : si.smoo; >> >> outGain = hslider("v:violin/outGain",0.5,0,1,0.01); >> >> }; >> >> process = my_violin_ui; >> >> _______________________________________________ >> Faudiostream-users mailing list >> Faudiostream-users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/faudiostream-users >> > -- Robert Hamilton Center for Computer Research in Music and Acoustics (CCRMA) Stanford University http://ccrma.stanford.edu/~rob
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