This was a bug in the C# JSON parsing code. Fixed in 
https://github.com/grame-cncm/faust/commit/13778fb08299fba0c0ee334ac3a9ac69dad45dec

So you can either test by recompiling Faust 2.37.5, or wait for the next 
deployment on the remote compilation service.

Stéphane 

> Le 1 nov. 2021 à 14:15, Rob Hamilton <robert.k.hamil...@gmail.com> a écrit :
> 
> The secondary question I had in my last post was in reference to Alberto's 
> suggestion that compiling the Faust plugin _without_ UI elements would 
> potentially run better/faster/more-stably.... when I did compile the 
> violinModel without UI Unity threw errors when I tried to call setParameter, 
> showing "Error JSON Parser" within the generated FaustUtilities_ script, when 
> checking to see if FaustUI's check on a JSON file existed:
> 
>    if (!FaustUI.fJSONParser(ref fJSON, out fUI)) { // Parses the JSON file
>       UnityEngine.Debug.LogError("Error JSON Parser");
> }
> 
> 



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