This was a bug in the C# JSON parsing code. Fixed in https://github.com/grame-cncm/faust/commit/13778fb08299fba0c0ee334ac3a9ac69dad45dec
So you can either test by recompiling Faust 2.37.5, or wait for the next deployment on the remote compilation service. Stéphane > Le 1 nov. 2021 à 14:15, Rob Hamilton <robert.k.hamil...@gmail.com> a écrit : > > The secondary question I had in my last post was in reference to Alberto's > suggestion that compiling the Faust plugin _without_ UI elements would > potentially run better/faster/more-stably.... when I did compile the > violinModel without UI Unity threw errors when I tried to call setParameter, > showing "Error JSON Parser" within the generated FaustUtilities_ script, when > checking to see if FaustUI's check on a JSON file existed: > > if (!FaustUI.fJSONParser(ref fJSON, out fUI)) { // Parses the JSON file > UnityEngine.Debug.LogError("Error JSON Parser"); > } > > _______________________________________________ Faudiostream-users mailing list Faudiostream-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/faudiostream-users