et bien sur vous pouvez utiliser le multitouch l'accelerometer etc.

plus d infos ici
http://www.adobe.com/devnet/logged_in/abansod_iphone.html

"
HOW IT ALL WORKS

We enabled this by using the Low Level Virtual Machine (LLVM) compiler
infrastructure. LLVM is a modular, flexible compiler system that is
used widely in a variety of projects. The key reason we choose LLVM is
its flexibility and applicability to iPhone development.

We created a new compiler front end that allowed LLVM to understand
ActionScript 3 and used its existing ARM back end to output native ARM
assembly code. We call this Ahead of Time (AOT) compilation—in
contrast to the way Adobe Flash Player and Adobe AIR function on the
desktop using Just in Time (JIT) compilation. Since we are able to
compile ActionScript to ARM ahead of time, the application gets all
the performance benefits that the JIT would offer and the license
compliance of not requiring a runtime in the final application.

By doing the compilation step, we allow developers to create
applications using their Flash skills and their knowledge of
ActionScript 3. In the process, we also expose the APIs that
developers are familiar with so they can not only use the ActionScript
language but follow the customary app-building model. When you build
your application for the iPhone, there is no interpreted code and no
runtime in your final binary. Your application is truly a native
iPhone app.
"

hahaha le pied !!!

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