kwhiskerz wrote:

> I hope someone in the know answers your question. I would like to add
> some, on topic:
> 
> Having chosen OpenGL, should one choose:
> 
> 1. Texture from Pixmap, Shared Memory or Fallback?
> 2. Nearest, Bilinear or Trilinear?
> 3. Direct Rendering?
> 4. VSync?

IMHO, if you don't know what these mean, what they do, or their impact,
stick with the defaults. :)

-- Rex

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