Kevin Kofler wrote:
...
PulseAudio already uses the hardware, so you can't access it directly, only
through PulseAudio.
...
This sort of conflicts is exactly what PulseAudio is designed to solve, but
it only works if everything goes through PulseAudio, you can't access the
hardware directly and expect no conflicts over it.

Thanks! That's exactly the kind of information I'm looking for.

It's great to have audacity "just work" now.

<Joe

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