Just re OSX: modern OpenGL code cannot run on my Mac.

That's because the old colourising method got replaced by shaders.

Unfortunately the shader language changed (someone didn't both
to try to make the new version compatible with the old one).

So most of the online OpenGL code doesn't work on OSX 10.6 Snow Leopard
because it requires OpenGL 3.x and shader language 1.5. Grrrr.
[If I recall the numbers]

--
john skaller
skal...@users.sourceforge.net
http://felix-lang.org




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