Removes -Wmisleading-indentation warnings. Signed-off-by: James Almer <jamr...@gmail.com> --- libavutil/hwcontext_d3d12va.c | 54 +++++++++++++++++------------------ 1 file changed, 27 insertions(+), 27 deletions(-)
diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c index 052de3472f..4ce29f250c 100644 --- a/libavutil/hwcontext_d3d12va.c +++ b/libavutil/hwcontext_d3d12va.c @@ -410,35 +410,35 @@ static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst, linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); - staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) { - .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, - .PlacedFootprint = { - .Offset = 0, - .Footprint = { - .Format = frames_hwctx->format == DXGI_FORMAT_P010 ? - DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM, - .Width = ctx->width, - .Height = ctx->height, - .Depth = 1, - .RowPitch = linesizes[0], - }, + staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) { + .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, + .PlacedFootprint = { + .Offset = 0, + .Footprint = { + .Format = frames_hwctx->format == DXGI_FORMAT_P010 ? + DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM, + .Width = ctx->width, + .Height = ctx->height, + .Depth = 1, + .RowPitch = linesizes[0], }, - }; - - staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) { - .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, - .PlacedFootprint = { - .Offset = s->luma_component_size, - .Footprint = { - .Format = frames_hwctx->format == DXGI_FORMAT_P010 ? - DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM, - .Width = ctx->width >> 1, - .Height = ctx->height >> 1, - .Depth = 1, - .RowPitch = linesizes[0], - }, + }, + }; + + staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) { + .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, + .PlacedFootprint = { + .Offset = s->luma_component_size, + .Footprint = { + .Format = frames_hwctx->format == DXGI_FORMAT_P010 ? + DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM, + .Width = ctx->width >> 1, + .Height = ctx->height >> 1, + .Depth = 1, + .RowPitch = linesizes[0], }, - }; + }, + }; DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator)); -- 2.43.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".