On Fri, 22 Aug 2025, 03:05 Lynne via ffmpeg-devel, <ffmpeg-devel@ffmpeg.org>
wrote:

> On 22/08/2025 21:13, Niklas Haas via ffmpeg-devel wrote:
> > On Thu, 21 Aug 2025 14:47:03 +0900 Lynne via ffmpeg-devel <
> ffmpeg-devel@ffmpeg.org> wrote:
> >> ---
> >>   src/index | 42 ++++++++++++++++++++++++++++++++++++++++++
> >>   1 file changed, 42 insertions(+)
> >>
> >> diff --git a/src/index b/src/index
> >> index 52829e1..a07f4b8 100644
> >> --- a/src/index
> >> +++ b/src/index
> >> @@ -35,6 +35,48 @@
> >>       News
> >>     </h1>
> >>
> >> +  <h3 id="pr8.0">August 23nd, 2025, FFmpeg 8.0 <span title="David A.
> Huffman">"Huffman"</span></h3>
> >> +  <p>
> >> +  A new major release, <a href="download.html#release_8.0">FFmpeg 8.0
> <span title="David A. Huffman">"Huffman"</span></a>,
> >> +  is now available for download.
> >> +  Thanks to several delays, and modernization of our entire
> infrastructure, this release ended up
> >> +  being one of our largest releases to date. In short, its new
> features are:
> >> +  <ul>
> >> +    <li>Native decoders: <span title="Advanced Professional
> Video">APV</span>, ProRes RAW, RealVideo 6.0, Sanyo LD-ADPCM, and
> others</li>
> >> +    <li>VVC decoder improvements: <span title="Inter Block
> Copy">IBC</span>,
> >> +                                  <span title="Screen Content
> Coding">SSC</span>,
> >> +                                  <span title="Adaptive Color
> Transform">ACT</span>,
> >> +                                  Palette Mode</li>
> >> +    <li>Vulkan compute-based codecs: FFv1 (encode and decode), ProRes
> RAW (decode only)</li>
> >> +    <li>Hardware accelerated decoding: Vulkan VP9, VAAPI VVC,
> OpenHarmony H264/5</li>
> >> +    <li>Hardware accelerated encoding: Vulkan AV1, OpenHarmony
> H264/5</li>
> >> +    <li>Filters: colordetect, pad_cuda, scale_d3d11, Whisper, and
> others</li>
> >> +  </ul>
> >> +  </p>
> >> +  <p>
> >> +  A new class of decoders and encoders based on pure Vulkan compute
> implementation have been added.
> >> +  Rather than using a custom hardware accelerator present, they are
> based on compute shaders, and work
> >> +  on any implementation of Vulkan 1.3. Decoders use the same hwaccel
> API and commands, so users do not
> >> +  need to do anything special to enable them, as enabling Vulkan
> decoding is sufficient to use them.
> >> +  Encoders, like our hardware accelerated encoders, require specifying
> a new encoder (ffv1_vulkan).
> >> +  Currently, the only codecs supported are: FFv1 (encoding and
> decoding) and ProRes RAW (decode only).
> >> +  ProRes (encode+decode) and VC-2 (encode+decode) implementations are
> complete and currently in review,
> >> +  to be merged soon and available with the next minor release.<br>
> >> +  Only codecs specifically designed for parallelized decoding can be
> implemented in such a way, with
> >> +  more mainstream codecs not being planned for support.<br>
> >> +  Depending on the hardware, these new codecs can provide very
> significant speedups, and open up
> >> +  possibilities to work with them for situations like non-linear video
> editors and
> >> +  lossless screen recording/streaming, so we are excited to learn what
> our downstream users can make with them.
> >
> > Respectfully, I think this section is rather too long and technical and
> not
> > really interesting to most users. Either describe all of the changes (of
> which
> > you allude to, there are a lot) in detail, or none of them, but as it
> stands
> > this feels like shining a spotlight on your contributions in particular.
>
> Its as long and detailed as it needs to be.
>

It clearly is way too detailed.

Kieran

>
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