On 2017-09-29 09:56, wm4 wrote:
On Fri, 29 Sep 2017 15:04:00 +0000
"Mironov, Mikhail" <mikhail.miro...@amd.com> wrote:
I would like to understand better the nature of the concern. The
license is MIT. The paragraph in question is a notice, not limiting
the usage of the SDK.
I can definitely reduce number of headers. I can merge all necessary
interfaces into one header, though maintenance will take more
resources. Which way would you prefer?
Ideally, these headers would just be easily installable by whoever
wants to build FFmpeg with AMF. This is how it works normally for
external libraries.
I don't even understand why we added those NVIDIA and avisynth headers
(the other things in compat are for basic OS compatibility, so not
comparable). For NVIDIA in particular it's probably because installing
their SDK is a major PITA and there was something about license issues.
Maybe someone else could chime in why this was done?
At least for nvenc there was an explanation given in the commit
message:
As Nvidia has put the most recent Video Codec SDK behind a double
registration wall, of which one needs manual approval of a lenghty
application, bundling this header saves everyone trying to use
NVENC
from that headache.
The header is still MIT licensed and thus fine to bundle with
ffmpeg.
Not bundling this header would get ffmpeg stuck at SDK v6, which is
still freely available, holding back future development of the
NVENC
encoder.
So basically, NVIDIA being... let's say, "not nice". I don't think this
will be a problem with AMD.
Again, we generally don't add headers for external libraries in-tree.
For the record,
the nvenc header is there for the reason stated: it's too hard to
otherwise
obtain, and when you do obtain it, it's not in an installable form, so
we
don't know how to find it on the build machine in any sane way.
The cuda headers in our tree are there because there were actually
reverse
engineered, as the official cuda headers don't have a reasonable
licence.
--phil
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