I am sure there are multiple ways to achieve this. My current idea is to
teach/enhance swscale to perform the basic logic for it. In that sort of
design it would be able to reuse most of the existing, highly optimized
filtering functions - as well as all of its to, and from, planar format
conversion logic. But I am also open to pursing other ideas if people
think that would be better than an swscale-based design.
On Thu, May 17, 2018 at 12:41 PM, Paul B Mahol <one...@gmail.com> wrote:
> On 5/17/18, Paul Holland <p...@pixvana.com> wrote:
> > The general feature provided by the remap filter is important in a number
> > of use cases. Lens distortion/correction is one that has been discussed
> > previously. But it is also a key feature in processing video material
> > intended for Virtual Reality and 360 degree playback. These workflows
> > employ non-linear reprojections of the frame in order to deliver video
> > can be played back by VR-based (head mounted display) players.
> > The current implementation of the remap filter isn't well suited for this
> > task primarily because it is missing high-quality filtering logic similar
> > to what is available in swscale. I would like to propose that this be
> > addressed, and would like to either join or lead an effort to do so.
> What exactly need to be added/implemented for remap filter?
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