On Tuesday, July 2, 2002, at 06:34 PM, Johannes Gebauer wrote:

> On 02.07.2002 19:00 Uhr, Darcy James Argue wrote
>
>> You are confusing two different issues.  The original issue of OS X did
>> not support Quartz graphic acceleration for *any* video card, but it 
>> did
>> support hardware-accelerated QuickTime playback and OpenGL for most
>> video cards.  However, there were some ostensibly "OS X-supported"
>> machines, such as the beige G3's, the original iMac, and some PowerBook
>> G3's, which were outfitted with very old video cards (ATI Rage II, ATI
>> Rage Pro), and QuickTime and OpenGL acceleration was not enabled under
>> OS X on these machines.  Subsequently, some of the owners of these
>> machines banded together and sued Apple for false advertising, and to
>> avoid the lawsuit, Apple moved quickly to introduce support for these
>> video cards.  (They have been supported since OS 10.1.4, I believe).
>
> Sorry, but that is just nonsense. There is no OPen GL support for ATI 
> Rage
> II, nor ATI rage Pro (which I believe my PB G3 has) with the exception 
> of
> the Lombard series (also ATI Rage Pro, but more video ram, and the 
> drivers
> definitely do not work on the Wallstreet series). Even for the Lombard 
> there
> is no 3D support. 2D support for the Lombard was only introduced with
> 10.1.5.

I think "nonsense" is perhaps a little strong, Johannes, considering the 
gist of my post was right.  My memory failed me on the two points you 
identified in your post: acceleration for older video cards was 
introduced with 10.1.5 (not 10.1.4), and 3D OpenGL is still not 
accelerated.  However, 2D drawing and QuickTime *are*  accelerated, and 
everything else I wrote is correct.

 From the 10.1.5 release notes:

> 2D and QuickTime hardware acceleration for Rage Pro, Rage Pro Turbo and 
> Rage Mobility is now supported.

Not a bad compromise, since the Rage II and Rage Pro are effectively 
useless for 3D OpenGL even in OS 9.  (They are a little better when 
using RAVE, ATI's proprietary 3D API, but RAVE was abandoned by ATI long 
ago.)  What is it that you require OpenGL for?

- Darcy

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Boston MA

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