On Tuesday, July 2, 2002, at 06:34 PM, Johannes Gebauer wrote:
> On 02.07.2002 19:00 Uhr, Darcy James Argue wrote
>
>> You are confusing two different issues. The original issue of OS X did
>> not support Quartz graphic acceleration for *any* video card, but it
>> did
>> support hardware-accelerated QuickTime playback and OpenGL for most
>> video cards. However, there were some ostensibly "OS X-supported"
>> machines, such as the beige G3's, the original iMac, and some PowerBook
>> G3's, which were outfitted with very old video cards (ATI Rage II, ATI
>> Rage Pro), and QuickTime and OpenGL acceleration was not enabled under
>> OS X on these machines. Subsequently, some of the owners of these
>> machines banded together and sued Apple for false advertising, and to
>> avoid the lawsuit, Apple moved quickly to introduce support for these
>> video cards. (They have been supported since OS 10.1.4, I believe).
>
> Sorry, but that is just nonsense. There is no OPen GL support for ATI
> Rage
> II, nor ATI rage Pro (which I believe my PB G3 has) with the exception
> of
> the Lombard series (also ATI Rage Pro, but more video ram, and the
> drivers
> definitely do not work on the Wallstreet series). Even for the Lombard
> there
> is no 3D support. 2D support for the Lombard was only introduced with
> 10.1.5.
I think "nonsense" is perhaps a little strong, Johannes, considering the
gist of my post was right. My memory failed me on the two points you
identified in your post: acceleration for older video cards was
introduced with 10.1.5 (not 10.1.4), and 3D OpenGL is still not
accelerated. However, 2D drawing and QuickTime *are* accelerated, and
everything else I wrote is correct.
From the 10.1.5 release notes:
> 2D and QuickTime hardware acceleration for Rage Pro, Rage Pro Turbo and
> Rage Mobility is now supported.
Not a bad compromise, since the Rage II and Rage Pro are effectively
useless for 3D OpenGL even in OS 9. (They are a little better when
using RAVE, ATI's proprietary 3D API, but RAVE was abandoned by ATI long
ago.) What is it that you require OpenGL for?
- Darcy
-----
[EMAIL PROTECTED]
Boston MA
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