I don't know at what times those products were released.
Anytime a product that you are based on changes, in say, 6 months before you are going to release means that you probably cannot implement those changes without pushing your product release date even further out.
You apparently do not realize the amount of time it takes to test product changes.
A product needs to stabilize at least 3 months before sending it to the shipping guys. And that date is at least a month before the product actually ships.
It is not possible to make changes to your product, if a product that you are based on changes later than 4-5 months before your shipping date.
It is just not going to happen. At 6/7/2005 01:23 PM, Darcy James Argue wrote: >I'm afraid I don't understand what you mean. How would last-minute >changes to, e.g., Quark have any impact whatsoever on Finale's release >date? (It's not like Coda were sitting around and wait for Quark to >ship before they began work on Carbonizing Finale. Or maybe they were? > It would certainly explain some things... ) > >The point is that Finale was, as far as I am aware, the last major >actively-developed app to ship a native OS X version. Fin2k4 shipped >in January 2004 -- two years and ten months after the initial release >of OS X. > >- Darcy >----- >[EMAIL PROTECTED] >Brooklyn, NY > > >On 07 Jun 2005, at 1:12 PM, Phil Daley wrote: > >> I will have to say, in defense of the Finale devs, anytime you are >> releasing "after" somebody, if they change things at the last moment, >> you are screwed. >> >> >> At 6/7/2005 12:54 PM, Darcy James Argue wrote: >> >> >Fin2004 was released after the X versions of Quark, Cubase and >> Protools. Phil Daley < AutoDesk > http://www.conknet.com/~p_daley _______________________________________________ Finale mailing list [email protected] http://lists.shsu.edu/mailman/listinfo/finale
