On 29 Jul 2005 at 20:26, Darcy James Argue wrote:

> On 29 Jul 2005, at 8:03 PM, David W. Fenton wrote:
> 
> > If HP works with any GM synthesizer, what's the advantage of GPO,
> > then?
> 
> 1) Apparently opinions differ here, but I think GPO sounds are clearly
> *far* superior to the Finale SoundFont, especially the wind, ensemble
> strings, and percussion instruments. . ..

OK, I would never use the Finale Soundfont, myself, as my sound 
card's samples are vastly superior for everything I've tested them 
for (though I'm going by the Finale 2005 demo, so I'm not going to 
hear what you say are changes in the 2006 version of the soundfont).

I've auditioned the GPO demos and can say that the orchestral sounds 
are superior to my soundcard, which is very limited in that area. But 
the solo strings are really not much to write home about.

> . . . I agree the solo strings are
> weak, but so are the solo strings in the Finale soundfont (especially
> the awful new solo violin in the 2006 soundfont). I suspect a lot of
> people who say the Finale soundfont is just as good as GPO have
> terrible computer speakers.  (I have a pair of M-Audio BX5 studio
> monitors, and the difference is really dramatic.)

I can't say I've heard the solo violin that comes with Finale's GPO 
subset, but I certainly couldn't tolerate the Finale 2005 Soundfont 
solo violin.

> 2) GPO + Human Playback support numerous playing techniques not 
> included in the Finale SoundFont, including true legato on slurs,
> fluttertongue and n.v. flutes, mutes for all brass (except tuba),
> muted strings, recorded string trills and tremolos, short bows (short,
> sharp upbows and downbows), automatically alternating bow direction,
> harp harmonics and sons étoufées, and so on.

What if you had a synthesizer, software or hardware, that supported 
those. Can HP be set up to automatically use those, or is that 
something only GPO can do?

> 3) GPO includes slight variants of each instrument (Player 1, Player
> 2, etc) so unisons sound like real unisons and not just like a single
> player.  It also includes instruments omitted from GM (alto flute,
> contrabassoon, bass clarinet, etc).

Here my question is basically the same as #2 -- given a synthesizer 
(software or hardware) that supported these same varieties of 
instruments, can HP be set up to utilize those sounds automatically?

I presume not, and that one would have to do it all manually with 
expressions.

> 4) GPO includes massed string samples for each section (including
> discernibly different sounds for the first violins and second
> violins), whereas GM just has generic "strings."

Ditto on the question.

> 5) GPO supports independent volume and velocity, so you can have
> sharply accented quiet notes or unaccented loud notes, . . .

Er, isn't that just standard MIDI, with key velocity being different 
from the volume controller?

> . . . plus very nice
> crescendos and decrescendos, with authentic timbre differences at
> appropriate dynamics.  (In other words, the pp flute isn't merely a
> quieter version of the ff flute, it actually sounds like someone
> playing quietly.)

But, again, that's not something specific to GPO, it's a feature of 
the GPO sample set, and surely other synthesizers (software or 
hardware) offer the same variety.

> GPO obviously isn't nearly on the same level as, say, the Vienna
> Symphonic Library, but the Finale edition contains a substantial
> portion of the full GPO library (far more substantial than I had
> predicted, actually) bundled with the 2k6 upgrade.

I'm assuming that GPO/NI is compatible with other more expensive 
instrument libraries. To what extent do you get the same HP benefits 
with those other compatible libraries?

I see on the Finale website a whole list of compatible libraries, yet 
someone just reported that one of the ones listed there is really 
*not* compatiable. Is that an HP incompatibility, or a GPO 
incompatibility? Or was it a Kontakt player version incompatibility?

My overall impression is that Finale is tying itself very strongly to 
a particular technology and vendor for sounds, one that is not cross-
compatible with lots of other sounds, and one that cannot be used in 
tandem with other synthesizer devices (software or hardware). 

Does this seem like a good idea to you?

That is, by offering something quite good as a default set of sounds 
for playback, but which doesn't adapt very well if one wants to move 
up to the next level, aren't all the benefits going to the people who 
don't really *care* that much about quality of sound of Finale 
playback, while the people who do care need to work harder than ever 
to get the benefits from HP into their playback?

And does anyone fear that MakeMusic may have placed their bets on the 
wrong horse in the sound samples race?

-- 
David W. Fenton                        http://www.bway.net/~dfenton
David Fenton Associates                http://www.bway.net/~dfassoc


_______________________________________________
Finale mailing list
[email protected]
http://lists.shsu.edu/mailman/listinfo/finale

Reply via email to