On 30 Jul 2005 at 7:37, Dennis Bathory-Kitsz wrote:

> At 06:56 AM 7/30/05 -0400, dhbailey wrote:
> >I'll go further and say that I think MakeMusic has made a huge
> >mistake in including any such playback device.
> 
> I agree with you.
> 
> The production of 'human playback' Midi was worthwhile, because it
> pretty much covers the ground of how effective production is done once
> outside the Finale 'bottle'. I hope that option stays and doesn't get
> swamped by the GPO/Kontakt marketing, because it offers good raw
> material to work with.

I would much rather see HP opened up so that one could tune the 
parameters that are behind the scenes, rather than seeing black-box 
enhancements specific to one set of samples.

I'm not going to have a GPO-capable PC for a long time, so this means 
I won't be upgrading, despite the fact that I would like to have HP 
capability (I think it's a great technology, well-implemented, so 
far). But now it seems that you only get the most of out HP with the 
proprietary sound libraries.

And let me say this: I'm skeptical of software-based sound synthesis 
to begin with. It makes no sense to me to burden the CPU with this 
kind of specialized processing. It's one thing to have soundfonts 
that can be loaded into your sound card, but it's entirely another to 
have it done entirely in software.

My Turtle Beach sound card is 6 or 7 years old and some of its GM 
sounds are better than the GPO sounds (though it doesn't have all the 
capabilities and options). Using it does not in any way burden my 
CPU. That sounds *good* to me.

Secondly, not all soft synths seem to me to burden the CPU to the 
extent that GPO appears to (well, the Kontakt player), so it looks to 
me like something is wrong with the design of the whole subsystem. 
It's almost as if the memory usage increases exponentially with each 
added instrument, from what people have said.

Maybe I'm old-fashioned and hopelessly mired in PC-type thinking 
(with dedicated chips for specific functions), but it seems to me 
like all of this is a step backward. If in this era of systems with 
10 times the RAM and 10 times the MHz of the PCs for which my Turtle 
Beach sound card was developed, it seems to me like we ought to be 
getting something not so enormously resource hungry that it drags 
even late model hardware with huge amounts of RAM to its knees.



-- 
David W. Fenton                        http://www.bway.net/~dfenton
David Fenton Associates                http://www.bway.net/~dfassoc

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