On 25 Nov 2005 at 15:16, Robert Patterson wrote:

> No amount of engineering can overcome little assumptions about binary
> data built into code. They will plague us precisely because they have
> hidden for so long.

But surely the Finale codebase has very few of those, since it's 
designed to be compiled on two different platforms already.

Of course, I'm assuming that there is a single codebase that is used 
to produce the two versions of Finale.

Personally I think it's foolish coding to write code that depends on 
such a low level without some kind of abstraction level. If you do 
the abstraction of the binary manipulation, then all you have to do 
is alter the abstraction layer to fix all your code. But in the end, 
it seems to me there really oughtn't be hardware-dependent operations 
in the code of any software application. And it has always seemed to 
me that fiddling with bits is a leftover from the old days when 
memory, storage and CPU cycles were very much more restricted than 
they are today.

-- 
David W. Fenton                        http://www.bway.net/~dfenton
David Fenton Associates                http://www.bway.net/~dfassoc

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