On 13 Aug 2006 at 18:48, Tyler Turner wrote:

> --- James Gilbert <[EMAIL PROTECTED]> wrote:
> 
> > I still want to know why a notation program has to
> > use SOOO much memory to
> > notate music. (I can understand why playback or GPO
> > or the like might need
> > a lot more, but why can't those be loaded in only if
> > needed instead of
> > bloating the whole software? It seems like bad
> > programming). Oh, my sound
> > and video card are separate from the system RAM.
> 
> There are many things that eat up memory. The
> soundfont is loaded into memory. . . .

Not if you're not using it.

> . . . Plug-ins take up
> memory. . . .

Not when you're not running them, and even then, only a very small 
amount.

> . . . The application is going to load things into
> memory to speed up access to them. . . .

If Finale 2006 runs just fine on this James's system, then I can't 
see why Finale 2006 would not. Can anyone with both 2006 and 2007 
profile memory usage? Perhaps the code to support linked parts has 
vastly bloated Finale.

> . . . There are a lot of
> graphics being thrown around here, . . . .

You of all people should know that this is much less an issue of 
system RAM than it is of the graphics card installed on the machine.

> . . . .and part of Finale
> 2006 getting much faster at redrawing probably
> included making more use of system RAM. . . . 

Perhaps. But James says Finale 2006 runs just fine on his system, so 
that makes this point completely irrelevant.

> . . . Keep in mind
> that Windows XP is supposed to be given 128MB of
> memory, and so MakeMusic has to require an amount that
> takes this into consideration. . . .

The WinXP RAM minimum does not mean that WinXP takes over 128MBs of 
RAM, it is only the basic amount of RAM that is needed to boot the OS 
and run an application or two.

> . . . Looking at Finale in
> the task manager right now, it's using about 110MB of
> memory. That doesn't strike me as being extreme.

Maybe not, but I just loaded up a large file in Finale 2003 and it's 
taking only 23MBs. The same file loaded into the Finale 2005 demo 
takes up 57MBs. If each version of Finale is doubling the RAM needs, 
that would be 120MBs for Finale 2006, and 240MBs for Finale 2007, but 
it would be ridiculous to assume such a doubling with every version.

What version of Finale do you show using 110MBs?

All that aside, the VMM of Windows should still allow you to run such 
an application that grabs that amount of memory, albeit slowly.

I know of no software that specifies its minimum RAM requirements as 
FREE RAM instead of INSTALLED RAM, as free RAM is so incredibly 
variable with operating environment and dependent on things like swap 
file settings that don't really get you additional performance (swap 
files only stretch what you can barely run).

-- 
David W. Fenton                    http://dfenton.com
David Fenton Associates       http://dfenton.com/DFA/

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