I don't think the speed of my machine is an issue.  It is a dual core 
AMD running Win7 64-bit, with 6GB of physical RAM.  There are certainly 
faster machines around, but this one is feast enough.  The first 75% of 
the file is generated very quickly, then it grinds to a halt.  I had 
this same problem on Finale 2011, and I mostly use 2012 now.

I have given up hope that it will be fixed on 2012, but I do expect that 
the new Finale should have a big emphasis on DAW integration and 
rendering of audio files.




On 9/13/2013 6:52 AM, Dennis Bathory-Kitsz wrote:
> I've observed that the process has several stages: the initial 'scan' (which
> is what also happens before ordinary playback with VST and human playback),
> what appears to be a compilation of the actions into a temporary file, and
> saving the compiled information into the final audio file. Each stage is shown
> -- a dialog box, then a percentage on the status bar, and finally the progress
> bar on the status bar.
>
> It can fail due to various bugs, but that's mostly the first stage (and also
> fails the same way on human playback). If the file plays back all the way, it
> should also save all the way. It's a fairly intensive process, though,
> demanding lots of CPU and memory, so if your machine is older, slower, or
> 'underpowered', it's going to do a lot of extra work swapping information on
> and off the hard drives.
>


_______________________________________________
Finale mailing list
[email protected]
http://lists.shsu.edu/mailman/listinfo/finale

Reply via email to