Alex, Thanks for the reply. I don't know how or why I got a 32-bit fink, but since a number of the packages don't seem to work properly (e.g., VTK, qt4, inter alia) I suppose that I am better off to start over. Since my application is heavily numerical, I think I'd be better off with a 64-bit implementation.
I also don't think that your answer quite jibes with my problem. Fink is compiling for the wrong architecture, so whatever the wrappers are supposed to be doing, they aren't working. My hand-built version of fftw3 was completely independent of fink, and it compiled with the correct architecture. After building fftw3, I compiled and linked with: g++ -o <executable> src.cpp -Lpath_to_my_libs -lfftw3 -o <executable> Compilation is successful. If I do: file <executable> then I get the following: Mach-O 64-bit executable x86_64 which is correct. Jon ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Fink-beginners mailing list [email protected] http://news.gmane.org/gmane.os.apple.fink.beginners
