Alex,

Thanks for the reply. I don't know how or why I got a 32-bit fink, but since a 
number of the packages don't seem to work properly (e.g., VTK, qt4, inter 
alia) I suppose that I am better off to start over. Since my application is 
heavily numerical, I think I'd be better off with a 64-bit implementation.

I also don't think that your answer quite jibes with my problem. Fink is 
compiling for the wrong architecture, so whatever the wrappers are 
supposed to be doing, they aren't working. My hand-built version of fftw3 
was completely independent of fink, and it compiled with the correct 
architecture. After building fftw3, I compiled and linked with:
g++ -o <executable> src.cpp -Lpath_to_my_libs -lfftw3 -o <executable>
Compilation is successful. If I do:
file <executable>
then I get the following:
Mach-O 64-bit executable x86_64
which is correct.

Jon

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