I'm fairly certain there's no way Fink can get into the App Store, it
violates very many of the rules. However, there's no point pretending you
don't see any benefits to it. The App Store will be pre-installed on every
single Mac people buy, and a large majority are going to browse the store at
least once. Far fewer of them are going to Google "mac package manager",
visit the fifth link down, and learn to install it themselves.

I think the link between XCode and Fink that Mark was suggesting is that, if
XCode 3 stops shipping on the OS X install CD eventually, projects like Fink
may become the easiest/cheapest way to get a build chain on a new Mac.
Considering how painful it is to install XCode from the App Store (4.5 GB
installer, installing 10 more GB on top of that), that may already be the
case.

Cheers,
Adrian

On Sat, Apr 9, 2011 at 11:34 AM, Hanspeter Niederstrasser <
[email protected]> wrote:

> On 04/09/2011 11:22 AM, Mark Gereau wrote:
> > Since Xcode is no longer free to download why not add Fink in the app
> store
> > and let more people use it more easily?
>
> Only XCode4 costs money, and Fink currently does not support XCode4
> because it changes several underlying Fink assumptions as to what tools
> are available for building packages (such as the compiler versions).
> And it is unknown if XCode4 will still cost money once Lion is
> officially released.  XCode3 (and 2) is still free and supports all the
> currently available official versions of OS X (10.4-10.6)
>
> And what exactly would be the benefit of putting Fink in the App Store?
>  How is that easier than downloading the installer from the Fink web
> site?  And how does XCode4 not being free lead to putting Fink in the
> App Store?
>
> Hanspeter
>
>
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