Murali has asked me to help create a mesa package with libglw splitoff that builds against the system libGL. I am puzzled as to why we really want to have a complete mesa package in fink. Such a package will obviously use software rendering and thus be an order of magnitude slower than the system libGL which uses direct rendering. I have asked the X.org developers and they do intend to port the X.org X11 Leopard packages to build using Mesa 7 at some point (with modifications to properly use direct rendering). It would seem better to wait for that (as a replacement of the MacOS X X11) than to downgrade the performance of OpenGL with software rendering. Jack
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