OpenGL based graphics front end:
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce4 MX OpenGL Engine
GL_VERSION: 1.1 NVIDIA-1.3.28
*** malloc[450]: error for object 0x1947c00: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[450]: error for object 0x1947c00: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[450]: error for object 0x1947c00: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[450]: error for object 0x1947c00: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
Segmentation fault
Thank you in advance.
Payam -- Package manager version: 0.21.1 Distribution version: 0.7.0.rsync Mac OS X version: 10.3.5 December 2002 Developer Tools or later gcc version: 3.3 make version: 3.79 Feedback Courtesy of FinkCommander
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"...who search the reason of things
Are those who bring the most sorrow on themselves."
--Euripides, The Medea
------ "...who search the reason of things Are those who bring the most sorrow on themselves." --Euripides, The Medea
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