On 3/10/11 9:50 AM, "Daniel Johnson" <daniel.johnso...@gmail.com> wrote:

> 
> On Mar 10, 2011, at 1:47 AM, Laine Lee wrote:
> 
>> There's a Macworld blog post claiming that it doesn't provide GCC. Can
>> anyone confirm? Thanks.
>> 
>> http://forums.macworld.com/index.php?/topic/135602-/page__st__14
>> 
>> 
>> On 3/9/11 9:05 PM, "Roy Mendelssohn" <roy.mendelss...@noaa.gov> wrote:
>> 
>>> Any experience yet if Fink works with the new version of Xcode  (ie can I go
>>> ahead and install what I have downloaded?)
> 
> Yes, it has gcc-4.2 and 'gcc' is a symlink to it--just like with Xcode 3.2.
> What it doesn't have is gcc-4.0, which shouldn't be an issue for 10.6 users.
> There might be a couple of ancient packages that still need it because they
> don't work with newer gcc's, but time marches on.
> 
> I've been using Xcode 4 seeds for a few weeks and never had any trouble with
> building fink packages.
> 
> If you just want to build fink packages and don't care about the IDE, Xcode 3
> is perfectly fine--and still free, though I have to say I've been shocked at
> the rage boiling on the internets at having to pay $5. Apparently 5 is the
> real number of the beast and the apocalypse is upon us.
> 
> You do get git and clang 2.0 with Xcode 4, but that doesn't matter for
> building fink packages.
> 
> Daniel
> 

I'm assuming it supports AppleScriptObjC, but not AppleScript Studio, the
way Xcode 3 did, right?

I'm not sure why they didn't name it "iCode". :)

I'm not sure I've got git, but I'll get it. :)

Laine Lee



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