(plain text please) > On Nov 24, 2015, at 01:53, egodfred <egodfre...@gmail.com> wrote: > > cmake -DCMAKE_PREFIX_PATH=/sw \ > -DCMAKE_INSTALL_PREFIX=/sw/src/fink.build/root-gl2ps-1.3.9-1/sw > \ > -DCMAKE_INSTALL_NAME_DIR=/sw/lib \ > .. > . > . > . > . > . > [100%] Linking C executable gl2psTestSimple > (/sw/share/texmf-dist/tex/latex/base/article.cls[100%] Linking C executable > gl2psTest > (/sw/share/texmf-dist/tex/latex/url/url.styld: symbol(s) not found for > architecture x86_64 > clang: error: linker command failed with exit code 1 (use -v to see > invocation) > )make[2]: *** [libgl2ps.1.3.9.dylib] Error 1 > make[1]: *** [CMakeFiles/shared.dir/all] Error 2 > make[1]: *** Waiting for unfinished jobs.... > ) > make[2]: *** [gl2psTestSimple] Error 1 > clang: error: linker command failed with exit code 1 (use -v to see > invocation) > make[1]: *** [CMakeFiles/gl2psTestSimple.dir/all] Error 2 > make[2]: *** [gl2psTest] Error 1 > make[1]: *** [CMakeFiles/gl2psTest.dir/all] Error 2 > ))) (./gl2ps.aux) > make: *** [all] Error 2 > ### execution of /tmp/fink.VZ98_ failed, exit code 2 > ### execution of /tmp/fink.aIeQr failed, exit code 2 > Removing runtime build-lock... > Removing build-lock package... > /sw/bin/dpkg-lockwait -r fink-buildlock-gl2ps-1.3.9-1 > (Reading database ... 248711 files and directories currently installed.) > Removing fink-buildlock-gl2ps-1.3.9-1 ... > Failed: phase compiling: gl2ps-1.3.9-1 failed > > Package manager version: 0.39.2 > Distribution version: selfupdate-rsync Tue Nov 24 10:37:03 2015, 10.10, x86_64 > Trees: local/main stable/main stable/crypto > Xcode.app: 7.1.1 > Xcode command-line tools: 7.1.0.0.1.1444952191 > Max. Fink build jobs: 4 > > I already built also using just 1 job and the compilation still failed. > > Best Regards, > > -- > egodfred > Sent with Airmail
We have people build with one job for two main reasons: 1) Sometimes build systems have race conditions when built with some number of jobs, but the maintainer wasn’t able to trigger them on testing. 2) When building with more than one job, it can be difficult to see the actual failure, whereas with one job the situation is more clear. Your post looks like an example of 2): the failure occurred somewhere else in the build, but the remaining threads continued on. All that I can currently see is that you appear to have had _some_ kind of failure in building libgl2ps.1.3.9.dylib. Try another build with one job and post that output. -- Alexander Hansen, Ph.D. Fink User Liaison ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Fink-users mailing list Fink-users@lists.sourceforge.net List archive: http://news.gmane.org/gmane.os.macosx.fink.user Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-users