> On Nov 26, 2015, at 01:47, egodfred <egodfre...@gmail.com> wrote: > > Morning, > > I believe the issue might be coming from the fact that came uses the 10.11 SDK > CMake Warning at > /sw/share/cmake-3.4/Modules/Platform/Darwin-Initialize.cmake:97 (message): > CMAKE_OSX_DEPLOYMENT_TARGET is '10.10' but the matching SDK does not exist > at: > > > "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk" > > Instead using SDK: > > > "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk”.
Nope. > (@Daniel thanks for the verbose tip) , after a couple of warnings were > generated , because of the reason above cmake finally failed at the linking > step > [ 44%] Linking C executable gl2psTest > /sw/bin/cmake -E cmake_link_script CMakeFiles/gl2psTest.dir/link.txt > --verbose=1 > /sw/var/lib/fink/path-prefix-clang/cc -O2 -g -DNDEBUG -isysroot > /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk > -mmacosx-version-min=10.10 -Wl,-search_paths_first > -Wl,-headerpad_max_install_names -L/sw/lib > CMakeFiles/gl2psTest.dir/gl2psTest.o -o gl2psTest libgl2ps.a -framework AGL > /Applications/ccp4-6.5/lib/libopengl.dylib /sw/lib/libglut.dylib -framework > Cocoa The issue is that you have this third-party /Applications/ccp4-6.5/lib/libopengl.dylib in your link path, and it is apparently not compatible. Fink normally overrides user-defined environment settings, but it doesn’t override globally defined ones. You can verify this via fink dumpinfo -fenv gl2ps That will show the environment that fink is using for its build, as opposed to your user environment. In any case, anything from Fink which uses OpenGL will probably fail to build for you. You would need to deactivate the CCP4 environment change when building with Fink. You can also use the binary distribution once the 10.10 distribution has been rebuilt and uploaded again, or even try the binaries from 10.9. I’m not sure why this needs to be added globally, rather than per-user, since I don’t actually use CCP4. Fink provides a “ccp4-setup” package which avoids conflicts between CCP4 and Fink, so you might want to look into that. ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Fink-users mailing list Fink-users@lists.sourceforge.net List archive: http://news.gmane.org/gmane.os.macosx.fink.user Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-users