All I've see online is Quaternions from a Mathematician's view that only a mad-scientist would understand. (Don't understand all the mathmatical notations, I rather see code.) I'm looking for more explainations of Quaternions from an Actionscript "code" point of view. (C would be too confusing, but I'll settle for Java explainations though. )
-- Keith H -- ----- Original Message ----- From: "A.Cicak" <[EMAIL PROTECTED]> Date: Monday, November 28, 2005 7:57 am Subject: [Flashcoders] Re: Qauternions for avoiding gimbal-lock in 3D? > you dont need actionscript tutorial, quaternions work everywhere in > the same > way, so just google for them, there are > many examples (most in C) but you can easily convert it to > actionscript. > > "keith" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > I read all over the internet about Quaternions are the solution for > avoiding > Gimbal-lock,but I > dont understand the math enough to use them for rotating 3D points. > > I've looked at > http://www.macromedia.com/devnet/flash/articles/3d_classes_03.html. > Its a nice tutorial, however I need more examples to study with > Quaternions > used in Actionscript. > > Please post links or tutorials with Actionscript using Quaternions. > > Thanks, > -- Keith H -- > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

