Hey Tom,

we don't want to add CuePoints (which is for flv I thought).
I have a mp3 file that has been "marked" in SoundForge.
We now want to load the marked mp3 and read the markers so we can jump to certain points in time in the mp3 file.

I have just checked the SF docs and it is possible to write scripts (in C#, VB, etc) and run these inside SF.

I'll keep you updated.

cheers,
Christophe

Tom Jackson schreef:
has anyone investigated the Media components? I believe there's an
addCuePoints function that might do what your after... not used it myself
mind so it might be useless ;)


On 27/06/06, Aaron Buchanan <[EMAIL PROTECTED]> wrote:

I heard Flash Player 9 has some new sound goodies, but couldn't turn up a
link.. Anyone got one?

a


On 6/27/06 12:05 AM, "Christophe Herreman" <[EMAIL PROTECTED]> wrote:

> Hey guys,
>
> does anyone have a proper solution for simulating markers in (mp3) sound
> files?
> As far as I understood, these cannot be read by the Flash Player.
>
> We are looking for a workaround and the first thing we would try is to
> insert the times into the "comment" field of the mp3 file. Reading this
> value shouldn't be a problem.
>
> Does this seem like a thing that would work (I guess so) ?
> Has anyone tried this, or does anyone have a better solution ?
>
> thx in advance,
> Christophe
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