he's not describing "dropping of framerate", he's describing that he can no longer drag the ship around:
"But when I use swfObject to publish it, it starts droping the drag of the ship." when he uses swfObject, he looses that functionality. It's not a performance question, its a functionality question. hth, jpg On 10/14/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:
"Performance hit" means a reduction in performance (extra burden on the CPU), which is what you described. Why don' t you change the code and see if that fixes it? At 09:36 PM 10/13/2006, you wrote: >Is that the problem? > >----- Original Message ----- From: "Marc Hoffman" < [EMAIL PROTECTED]> >To: "Flashcoders mailing list" <[email protected]> >Sent: Friday, October 13, 2006 9:16 PM >Subject: Re: [Flashcoders] swfObject problem > > >>Why do you have WMODE set to transparent? If you don't need it, >>lose it. It results in a performance hit. >>At 07:30 PM 10/13/2006, you wrote: >> >>>Hey All, >>> >>>I am making this game that allows you drag around a ship and shoot >>>things. It works fine when I let Flash publish the HTML: >>> >>>http://creativenetdesign.com/xwing/ >>> >>>But when I use swfObject to publish it, it starts droping the drag >>>of the ship. >>> >>>http://creativenetdesign.com/xwing/index_old.html >>> >>>Anyone know why, or if there is anything I can do to fix it? _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
-- [ JPG ] _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

