he's not describing "dropping of framerate", he's describing that he can no
longer drag the ship around:

"But when I use swfObject to publish it, it starts droping the drag of the
ship."

when he uses swfObject, he looses that functionality.  It's not a
performance question, its a functionality question.

hth,

jpg

On 10/14/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:

"Performance hit" means a reduction in performance (extra burden on
the CPU), which is what you described. Why don' t you change the code
and see if that fixes it?

At 09:36 PM 10/13/2006, you wrote:
>Is that the problem?
>
>----- Original Message ----- From: "Marc Hoffman" <
[EMAIL PROTECTED]>
>To: "Flashcoders mailing list" <[email protected]>
>Sent: Friday, October 13, 2006 9:16 PM
>Subject: Re: [Flashcoders] swfObject problem
>
>
>>Why do you have WMODE set to transparent? If you don't need it,
>>lose it. It results in a performance hit.
>>At 07:30 PM 10/13/2006, you wrote:
>>
>>>Hey All,
>>>
>>>I am making this game that allows you drag around a ship and shoot
>>>things. It works fine when I let Flash publish the HTML:
>>>
>>>http://creativenetdesign.com/xwing/
>>>
>>>But when I use swfObject to publish it, it starts droping the drag
>>>of the ship.
>>>
>>>http://creativenetdesign.com/xwing/index_old.html
>>>
>>>Anyone know why, or if there is anything I can do to fix it?


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