I will try right now and I do appreciate the response. Let you know in a
few. Thanks again, V
----- Original Message -----
From: "Marc Hoffman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Saturday, October 14, 2006 9:06 AM
Subject: Re: [Flashcoders] swfObject problem
First off, my apologies to Victor for being snooty in my previous reply.
That was not a good way to handle it, but I was annoyed because I'd taken
the time to look at both pages, look at the html code (which was
presumably the thing that was causing the swf to break), and offer a
suggestion. When Victor replied by asking if that was the problem, I
thought he ought to have done the work of trying out my suggestion (which
was very quick and easy) rather than engage me in another response. I was
being a bit prickly, but I wasn't trying to be a "smartass" in explaining
what "performance hit" means, since I think that's quite possibly the
problem.
John & Victor: As for what the problem is, I don't see that the dragging
is actually being dropped. What I do see is an erratic frame rate, which
is exactly what WMODE = transparent might produce in a tween-heavy
simulation such as we have here. When I play the game, the dragging is
never lost, but things run choppily which feels as if I have no control.
Victor: please delete the html line that sets WMODE, and let us know if
that fixes the problem.
Marc Hoffman
At 02:35 AM 10/14/2006, you wrote:
he's not describing "dropping of framerate", he's describing that he can
no
longer drag the ship around:
"But when I use swfObject to publish it, it starts droping the drag of the
ship."
when he uses swfObject, he looses that functionality. It's not a
performance question, its a functionality question.
hth,
jpg
On 10/14/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:
"Performance hit" means a reduction in performance (extra burden on
the CPU), which is what you described. Why don' t you change the code
and see if that fixes it?
At 09:36 PM 10/13/2006, you wrote:
>Is that the problem?
>
>----- Original Message ----- From: "Marc Hoffman" <
[EMAIL PROTECTED]>
>To: "Flashcoders mailing list" <[email protected]>
>Sent: Friday, October 13, 2006 9:16 PM
>Subject: Re: [Flashcoders] swfObject problem
>
>
>>Why do you have WMODE set to transparent? If you don't need it,
>>lose it. It results in a performance hit.
>>At 07:30 PM 10/13/2006, you wrote:
>>
>>>Hey All,
>>>
>>>I am making this game that allows you drag around a ship and shoot
>>>things. It works fine when I let Flash publish the HTML:
>>>
>>>http://creativenetdesign.com/xwing/
>>>
>>>But when I use swfObject to publish it, it starts droping the drag
>>>of the ship.
>>>
>>>http://creativenetdesign.com/xwing/index_old.html
>>>
>>>Anyone know why, or if there is anything I can do to fix it?
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