> classes. The second time this class is instantiated, the
> timers don't fire. Any reason why this is happening?
Actually, nowhere in the application they aren't firing.
Here's the code that disables the application:
public static function disable(message:String):void {
with (_instance) {
var snapshot:Bitmap = takeSnapshot();
destroyForm();
_container.addChildAt(snapshot, 0);
_container.addChildAt(drawCurtains(), 1);
_container.stage.addEventListener(MouseEvent.CLICK,
mouseClickHandler);
showAlert(message);
_container.stage.invalidate();
_enabled = false;
}
}
private function destroyForm():void {
_container.removeChild(_container.getChildByName("form"));
_form = null;
}
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