Hello Muzak, On 4/19/07, Muzak <[EMAIL PROTECTED]> wrote:
Because each card instance now uses the EventDispatcher class you can easily determine which card instance was pressed/released through the argument passed to the event handler.
your suggestion is excellent as always - I'll try that! May I ask you and others another related question? The DepthManager seems to fit my card gaming needs quite well, but there is one annoyance: (please see here: http://preferans.de/flash/Deck.swf ) I (will) have a Deck component managing playing cards, but I also have 3 other components representing the players. I'd like those 3 components to be above all cards, BUT: when user drags a card, then that top card should be drawn above them. Is that possible at all? I've tried this code: import mx.managers.DepthManager; import mx.controls.Loader; var player1 = createClassChildAtDepth(Loader, DepthManager.kTop); var player2 = createClassChildAtDepth(Loader, DepthManager.kTop); var player3 = createClassChildAtDepth(Loader, DepthManager.kTop); player1.move(280, 300); player2.move(10, 10); player3.move(580, 10); player1.contentPath = player2.contentPath = player3.contentPath = 'http://preferans.de/images/avatars/4.jpg'; // and the deck component already placed in auth. env. and played with kTop, kTopmost etc. but it doesn't help... The docs mention some Cursor and Tooltip "levels". Should I go there? (players = Tooltip, top card = Cursor) Regards Alex -- http://preferans.de _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

