It looks like when you .send using LocalConnection, the first listener gobbles up the message, so that if there are two SWF files which have connected, only one will receive the message.

Do I understand this correctly? This seems like an artificial limitation that makes no sense to me... are things different in AS3?

I'd guess the workaround would be to set up a relaying system that would keep the message alive-- anyone have another workaround?

Thanks,
--Dave

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