I'm after a little theory here from people who have created multi-player games before.
I have a java socket-server in place and all the functionality of the game working fine. I just need a way to synchronize the game (as best as I can). What I'm trying to do is restart a new game every 3 minutes. I have a way to get the server-time from the java socket server as a way of getting a constant time, but there is an inconsistency in when this time is received (sometimes it takes half a second or even a second from when it leaves the server to when it hits the client. This causes a difference at times of up to 2 seconds for different users. Any suggestions on how to handle this? _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

