I'm after a little theory here from people who have created multi-player
games before.

I have a java socket-server in place and all the functionality of the game
working fine. I just need a way to synchronize the game (as best as I can).

What I'm trying to do is restart a new game every 3 minutes.  I have a way
to get the server-time from the java socket server as a way of getting a
constant time, but there is an inconsistency in when this time is received
(sometimes it takes half a second or even a second from when it leaves the
server to when it hits the client. This causes a difference at times of up
to 2 seconds for different users.

Any suggestions on how to handle this?
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