Are you trying to do a real-time game? Because I've been playing around with real-time games with Flash and Java myself in the last month or so, and so far, my conclusion is that it's not workable.
The big reason being that Flash can't handle UDP packets. TCP/IP is just way too slow to deal with real-time updates, even if you do have a ton of bandwidth, because of how many packets get dropped, and TCP/IP's guarantee that packets arrive in order. UDP is connectionless, and has no control of when, or if the packet arrives, meaning less overhead, and less latency. There are 3rd party projectors that have UDP functionality, but then you have to worry about firewalls. To get past the firewalls, you can use UDP hole punching, but that requires a level of control over the packet that none of the projector apps offer, so basically, if you want to do anything real-time, do it in C++, or Java. --- Mick G <[EMAIL PROTECTED]> wrote: > I'm after a little theory here from people who have > created multi-player > games before. > > I have a java socket-server in place and all the > functionality of the game > working fine. I just need a way to synchronize the > game (as best as I can). > > What I'm trying to do is restart a new game every 3 > minutes. I have a way > to get the server-time from the java socket server > as a way of getting a > constant time, but there is an inconsistency in when > this time is received > (sometimes it takes half a second or even a second > from when it leaves the > server to when it hits the client. This causes a > difference at times of up > to 2 seconds for different users. > > Any suggestions on how to handle this? > _______________________________________________ > [email protected] > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

