To make an app, you'll want to change the publishing settings to publish
as iPhone app.
The only thing is, you'll be publishing with AIR 2.0 by default from
Flash CS5 - there is a way to overlay the AIR package to get it to work
with newer AIR builds (AIR 2.7 is fast much much faster, and supports
iPad, retina, etc.).
Alternatively, you could use the command line, and not worry about
overlaying the AIR SDK:
http://icodesnip.com/snippet/actionscript-3/adt-command-line-to-compile-ios-app-in-air-26
You could put that command line in a bat file (and edit it as needed),
and run that after you do a test movie from Flash (to generate the swf).
I do that to get access to the interpreter builds (which you can't get
from Flash's iOS publish dialog) for more rapid iteration (a full AOT
compile is very very slow, but produces quick runtime performance, vs.
the interpreter which compiles fast, but runs more slowly).
This is windows centric, but I found it the easiest entry point to
getting up and running with PFI (the old name)/AIR for iOS:
http://gotoandlearn.com/play.php?id=133
Kevin N.
On 9/21/11 12:50 PM, natalia Vikhtinskaya wrote:
I have Flash CS5. And I try to find way to convert animation into iPad
application. Flash file has not much scripting: stop() and script for
navigation buttons. So I have two questions:
1. What format should I save in Flash CS5?
2. Should I have CS5.5 for better result?
3. What should I change in scripting so that play correctly in iPad?
I am looking for simple example that can help.
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