To make an app, you'll want to change the publishing settings to publish as iPhone app.

The only thing is, you'll be publishing with AIR 2.0 by default from Flash CS5 - there is a way to overlay the AIR package to get it to work with newer AIR builds (AIR 2.7 is fast much much faster, and supports iPad, retina, etc.).

Alternatively, you could use the command line, and not worry about overlaying the AIR SDK:
http://icodesnip.com/snippet/actionscript-3/adt-command-line-to-compile-ios-app-in-air-26

You could put that command line in a bat file (and edit it as needed), and run that after you do a test movie from Flash (to generate the swf). I do that to get access to the interpreter builds (which you can't get from Flash's iOS publish dialog) for more rapid iteration (a full AOT compile is very very slow, but produces quick runtime performance, vs. the interpreter which compiles fast, but runs more slowly).

This is windows centric, but I found it the easiest entry point to getting up and running with PFI (the old name)/AIR for iOS:
http://gotoandlearn.com/play.php?id=133

Kevin N.


On 9/21/11 12:50 PM, natalia Vikhtinskaya wrote:
I have Flash CS5. And I try to find way to convert animation into iPad
application. Flash file has not much scripting: stop() and script for
navigation buttons. So I have two questions:
1. What format should I save  in Flash CS5?
2. Should I have CS5.5 for better result?
3. What  should I change in scripting so that play correctly in iPad?
I am looking for simple example that can help.

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