Thank you very much. Not all is clear for me but I try to understand.

2011/9/21 Kevin Newman <[email protected]>:
> To make an app, you'll want to change the publishing settings to publish as
> iPhone app.
>
> The only thing is, you'll be publishing with AIR 2.0 by default from Flash
> CS5 - there is a way to overlay the AIR package to get it to work with newer
> AIR builds (AIR 2.7 is fast much much faster, and supports iPad, retina,
> etc.).
>
> Alternatively, you could use the command line, and not worry about
> overlaying the AIR SDK:
> http://icodesnip.com/snippet/actionscript-3/adt-command-line-to-compile-ios-app-in-air-26
>
> You could put that command line in a bat file (and edit it as needed), and
> run that after you do a test movie from Flash (to generate the swf). I do
> that to get access to the interpreter builds (which you can't get from
> Flash's iOS publish dialog) for more rapid iteration (a full AOT compile is
> very very slow, but produces quick runtime performance, vs. the interpreter
> which compiles fast, but runs more slowly).
>
> This is windows centric, but I found it the easiest entry point to getting
> up and running with PFI (the old name)/AIR for iOS:
> http://gotoandlearn.com/play.php?id=133
>
> Kevin N.
>
>
> On 9/21/11 12:50 PM, natalia Vikhtinskaya wrote:
>>
>> I have Flash CS5. And I try to find way to convert animation into iPad
>> application. Flash file has not much scripting: stop() and script for
>> navigation buttons. So I have two questions:
>> 1. What format should I save  in Flash CS5?
>> 2. Should I have CS5.5 for better result?
>> 3. What  should I change in scripting so that play correctly in iPad?
>> I am looking for simple example that can help.
>
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