Thank you very much. Not all is clear for me but I try to understand. 2011/9/21 Kevin Newman <[email protected]>: > To make an app, you'll want to change the publishing settings to publish as > iPhone app. > > The only thing is, you'll be publishing with AIR 2.0 by default from Flash > CS5 - there is a way to overlay the AIR package to get it to work with newer > AIR builds (AIR 2.7 is fast much much faster, and supports iPad, retina, > etc.). > > Alternatively, you could use the command line, and not worry about > overlaying the AIR SDK: > http://icodesnip.com/snippet/actionscript-3/adt-command-line-to-compile-ios-app-in-air-26 > > You could put that command line in a bat file (and edit it as needed), and > run that after you do a test movie from Flash (to generate the swf). I do > that to get access to the interpreter builds (which you can't get from > Flash's iOS publish dialog) for more rapid iteration (a full AOT compile is > very very slow, but produces quick runtime performance, vs. the interpreter > which compiles fast, but runs more slowly). > > This is windows centric, but I found it the easiest entry point to getting > up and running with PFI (the old name)/AIR for iOS: > http://gotoandlearn.com/play.php?id=133 > > Kevin N. > > > On 9/21/11 12:50 PM, natalia Vikhtinskaya wrote: >> >> I have Flash CS5. And I try to find way to convert animation into iPad >> application. Flash file has not much scripting: stop() and script for >> navigation buttons. So I have two questions: >> 1. What format should I save in Flash CS5? >> 2. Should I have CS5.5 for better result? >> 3. What should I change in scripting so that play correctly in iPad? >> I am looking for simple example that can help. > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >
_______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

