On 18/10/2011 21:46, Chris Foster wrote:
If you're already manually removing event listeners and deleting created 
objects, and you really wanna nail this and don't mind spending a few hours 
learning something new then I totally recommend the Temple Library for 
ActionScript 3 by MediaMonks

The OP is using AS2..


http://code.google.com/p/templelibrary/

Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' method, 
and view/test the results in the 'Memory' class.

It's saved my bacon, hope it's useful to you too.

C:

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of [p e r c e p t 
i c o n]
Sent: Wednesday, 19 October 2011 7:31 AM
To: Flash Coders List
Subject: Re: [Flashcoders] animation memory leak ... please help

yes, i delete it and mark it null..

thx all

On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani<[email protected]>wrote:

Are you disposing of the image after it is offscreen? Have you run the
profiler to see what's happening?

Ross P. Sclafani
Design | Technology | Creative
347.204.5714
http://ross.sclafani.net
http://www.twitter.com/rosssclafani

On Oct 18, 2011, at 4:00 PM, Adrian Zając<[email protected]>  wrote:

I think I had this problem once...
How many of images do you have? Maybe it will be better to make the same
number of movie clips, and download every jpg only once?

Adrian

W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
Hi All,

I have an excrutiating memory leak.  Here's what i'm doing.

first some specs:

AS2, FP10+, Linux OS, ff browser

I load a jpg into one of two movie clips...once a specified amount of
time
has expired
i load the next image (download it using moviclip loader) and animate
the
visible movieclip off stage (slide it to the left or right) and at the
same
time i animate it
i also fade it (mc._alpha -= mc._alpha-someAmount).
i swap their depths and repeat this process.

what i'd like to know is why after so many hours (8-24) flash starts
slowing
down and ultimately throws up the abort script dialog when i'm not
really
doing anything all that intensive..
can someone explain how flash handles animations internally for
example...it
creates a copy of the image in memory..moves it then blits it the
screen.
can anyone give me some pointers as to where to begin looking for this
leak
or if you think this is flash player bug....

all advise helpful

thanks

percy




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