Keith
On Oct 18, 2011 11:03 PM, "Karl DeSaulniers" <[email protected]> wrote:

> Just checking, but you don't happen to have save bitmap as cache set to
> your image being animated do you? As it will be cached every move.
>
> JAT
>
> Karl
>
> Sent from losPhone
>
> On Oct 18, 2011, at 4:02 PM, Paul Andrews <[email protected]> wrote:
>
> > On 18/10/2011 21:46, Chris Foster wrote:
> >> If you're already manually removing event listeners and deleting created
> objects, and you really wanna nail this and don't mind spending a few hours
> learning something new then I totally recommend the Temple Library for
> ActionScript 3 by MediaMonks
> >
> > The OP is using AS2..
> >
> >>
> >> http://code.google.com/p/templelibrary/
> >>
> >> Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct'
> method, and view/test the results in the 'Memory' class.
> >>
> >> It's saved my bacon, hope it's useful to you too.
> >>
> >> C:
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> [email protected]] On Behalf Of [p e r c e p t i c
> o n]
> >> Sent: Wednesday, 19 October 2011 7:31 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] animation memory leak ... please help
> >>
> >> yes, i delete it and mark it null..
> >>
> >> thx all
> >>
> >> On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani<[email protected]
> >wrote:
> >>
> >>> Are you disposing of the image after it is offscreen? Have you run the
> >>> profiler to see what's happening?
> >>>
> >>> Ross P. Sclafani
> >>> Design | Technology | Creative
> >>> 347.204.5714
> >>> http://ross.sclafani.net
> >>> http://www.twitter.com/rosssclafani
> >>>
> >>> On Oct 18, 2011, at 4:00 PM, Adrian Zając<[email protected]>
>  wrote:
> >>>
> >>>> I think I had this problem once...
> >>>> How many of images do you have? Maybe it will be better to make the
> same
> >>> number of movie clips, and download every jpg only once?
> >>>>
> >>>> Adrian
> >>>>
> >>>> W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
> >>>>> Hi All,
> >>>>>
> >>>>> I have an excrutiating memory leak.  Here's what i'm doing.
> >>>>>
> >>>>> first some specs:
> >>>>>
> >>>>> AS2, FP10+, Linux OS, ff browser
> >>>>>
> >>>>> I load a jpg into one of two movie clips...once a specified amount of
> >>> time
> >>>>> has expired
> >>>>> i load the next image (download it using moviclip loader) and animate
> >>> the
> >>>>> visible movieclip off stage (slide it to the left or right) and at
> the
> >>> same
> >>>>> time i animate it
> >>>>> i also fade it (mc._alpha -= mc._alpha-someAmount).
> >>>>> i swap their depths and repeat this process.
> >>>>>
> >>>>> what i'd like to know is why after so many hours (8-24) flash starts
> >>> slowing
> >>>>> down and ultimately throws up the abort script dialog when i'm not
> >>> really
> >>>>> doing anything all that intensive..
> >>>>> can someone explain how flash handles animations internally for
> >>> example...it
> >>>>> creates a copy of the image in memory..moves it then blits it the
> >>> screen.
> >>>>> can anyone give me some pointers as to where to begin looking for
> this
> >>> leak
> >>>>> or if you think this is flash player bug....
> >>>>>
> >>>>> all advise helpful
> >>>>>
> >>>>> thanks
> >>>>>
> >>>>> percy
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>> _______________________________________________
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> >>>
> >>
> >>
> >
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