FlashDevelop IDE support HaXe, though I don't know how far it goes. But FlashDevelop does have many of those features, like refactoring for example.
Jason Merrill Instructional Technology Architect II Bank of America Global Learning _______________________ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ??????? ????????? Sent: Wednesday, November 30, 2011 1:48 PM To: Flash Coders List Subject: Re: [Flashcoders] Switching to HaXe? Alas, HaXe still doesn't have an IDE support in a proper level to call it a language for real projects. It's a good toy to play with. Or maybe to dream of a swiss-knife style language "for any purpose whatsoever". Nevertheless, without any IDE supporting refactoring, find usages, type checking and all sorts of things utilized by developers, the practical use of this language seems not to be possible. As a developer with a real experience in creating IDE, I can affirm that you can expect the uprise of an editor that would provide a fully-featured HaXe support, not earlier than in one year or two (I don't count the rudimentary HaXe support in FDT - basic code highlight and autocomplete is clearly not enough). I also think that such a biodiversity of target platforms is more marketing than advantage. It's enough to concentrate on platform like HTML5 (JS + HTML + CSS) and provide tools to package an application in the manner of PhoneGap. If you need a native language solution - you can always write a plugin - one more reference to the PhoneGap project. That is not only reasonable, but more realistic. In the late December a new version of Realaxy Editor (1.1) will be launched. Its key feature will be JS + HTML generation from the AS3 code. That means, you will be able to create HTML5 projects using the regular ActionScript3. ...with a debugger (breakpoints right in AS3 code). ...with language extensions to deal with jquery, dom, css3, d3, processing. ...with flash-api support, sound, embed, inline xml, e4x. ...with functionality to port your Flash projects to HTML5. ...with WebGL shaders support (this is the next version, close to April 2012). As a bonus: when the JS generator is used instead of the flash/flex compiler, building process is almost instant - see http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1 In addition, Realaxy allows to combine JS and Flash in the same project (if you want to implement some functionality that is available only in Flash - like working with microphone and camera in a browser - just embed small Flash insertions in your HTML5 project). In order not to get lost in the details, a small announcement. A working prototype or Realaxy 1.1 will be presented just within a few days, at a conference FlashGAMM 10-12 December in Kiev. Keep in touch. > Yeah, I didn't realize NME had been ported to all these other HaXe targets (I > may have simply misunderstood NME, I thought it was just a C++ target). > > That's just awesome. :-) > > Kevin N. > > > On 11/30/11 6:16 AM, tom rhodes wrote: >> just catching up on the thread a bit , Kevin wrote... >> >> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)" >> >> check it out... >> >> http://www.haxenme.org/api/ >> >> then have a look at all the stuff in the nme package, display, >> errors, events, external, filters, text etc. are all used as you >> would use them in flash except they compile to c++ (iOS, android, >> webOS, mac, pc, linux), flash and html5. > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ---------------------------------------------------------------------- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. 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