So it's effectively a c++ app, yes? Any clue about using iOS APIs like uikit, web kit, mapkit, notifications, etc etc with HaXe?
Ross P. Sclafani Design | Technology | Creative 347.204.5714 http://ross.sclafani.net http://www.twitter.com/rosssclafani On Nov 30, 2011, at 6:14 PM, tom rhodes <[email protected]> wrote: > yup check out ponon. was one of the top free ones, really nicely made > tetris style game. > > http://itunes.apple.com/app/ponon!-free/id409576993?mt=8 > > On 1 December 2011 00:05, Ross Sclafani <[email protected]> wrote: > >> Can anybody point to native iApps coded from HaXe? I imagine the uikit >> views/view controllers aren't supported by this method. Anyone with insight? >> >> Ross P. Sclafani >> Design | Technology | Creative >> 347.204.5714 >> http://ross.sclafani.net >> http://www.twitter.com/rosssclafani >> >> On Nov 30, 2011, at 5:42 PM, tom rhodes <[email protected]> wrote: >> >>> On windows there is flashdevelop which is a good IDE. >>> >>> don't really get why you think there is no type checking Eugene? in all >> the >>> various plug-ins etc. for different editors/IDE's that support haxe the >>> autocompletion is done by the haxe compiler so type checking goes on all >>> the time. >>> >>> you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use >>> haxe for that. you can also compile to iOS and android etc. etc etc. as >>> mentioned above. >>> >>> PLUS you can use the same language on the server side, the php target >> works >>> very well and neko is very fast indeed. ah, for the server side there is >>> also support for nodeJS too. so you can reuse the same objects (the very >>> same classes) in the client and the server. this is very cool indeed. >>> >>> haxe is not a toy to play with, or a swiss army knife dream. it's a very >>> real and very usefull tool. >>> >>> On 30 November 2011 20:07, Matt Perkins <[email protected]> wrote: >>> >>>> Yep, on Windows, FlashDevelop is much better for haXe than FDT. >>>> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong >>>> since I'm used to FDT for AS3. >>>> >>>> -- >>>> Matt Perkins >>>> ----------------- >>>> http://www.nudoru.com >>>> >>>> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason" >>>> <[email protected]> wrote: >>>> >>>>> FlashDevelop IDE support HaXe, though I don't know how far it goes. >> But >>>> FlashDevelop does have many of those features, like refactoring for >> example. >>>>> >>>>> Jason Merrill >>>>> Instructional Technology Architect II >>>>> Bank of America Global Learning >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________ >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>> [email protected]] On Behalf Of ??????? >> ????????? >>>>> Sent: Wednesday, November 30, 2011 1:48 PM >>>>> To: Flash Coders List >>>>> Subject: Re: [Flashcoders] Switching to HaXe? >>>>> >>>>> Alas, HaXe still doesn't have an IDE support in a proper level to call >>>> it a language for real projects. It's a good toy to play with. Or maybe >> to >>>> dream of a swiss-knife style language "for any purpose whatsoever". >>>> Nevertheless, without any IDE supporting refactoring, find usages, type >>>> checking and all sorts of things utilized by developers, the practical >> use >>>> of this language seems not to be possible. >>>>> >>>>> As a developer with a real experience in creating IDE, I can affirm >> that >>>> you can expect the uprise of an editor that would provide a >> fully-featured >>>> HaXe support, not earlier than in one year or two (I don't count the >>>> rudimentary HaXe support in FDT - basic code highlight and autocomplete >> is >>>> clearly not enough). >>>>> >>>>> I also think that such a biodiversity of target platforms is more >>>> marketing than advantage. It's enough to concentrate on platform like >> HTML5 >>>> (JS + HTML + CSS) and provide tools to package an application in the >> manner >>>> of PhoneGap. If you need a native language solution - you can always >> write >>>> a plugin - one more reference to the PhoneGap project. That is not only >>>> reasonable, but more realistic. >>>>> >>>>> In the late December a new version of Realaxy Editor (1.1) will be >>>> launched. Its key feature will be JS + HTML generation from the AS3 >> code. >>>>> >>>>> That means, you will be able to create HTML5 projects using the regular >>>> ActionScript3. >>>>> >>>>> ...with a debugger (breakpoints right in AS3 code). >>>>> ...with language extensions to deal with jquery, dom, css3, d3, >>>> processing. >>>>> ...with flash-api support, sound, embed, inline xml, e4x. >>>>> ...with functionality to port your Flash projects to HTML5. >>>>> ...with WebGL shaders support (this is the next version, close to April >>>> 2012). >>>>> >>>>> As a bonus: when the JS generator is used instead of the flash/flex >>>> compiler, building process is almost instant - see >>>> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1 >>>>> In addition, Realaxy allows to combine JS and Flash in the same project >>>> (if you want to implement some functionality that is available only in >>>> Flash - like working with microphone and camera in a browser - just >> embed >>>> small Flash insertions in your HTML5 project). >>>>> >>>>> In order not to get lost in the details, a small announcement. A >> working >>>> prototype or Realaxy 1.1 will be presented just within a few days, at a >>>> conference FlashGAMM 10-12 December in Kiev. Keep in touch. >>>>> >>>>> >>>>>> Yeah, I didn't realize NME had been ported to all these other HaXe >>>> targets (I may have simply misunderstood NME, I thought it was just a >> C++ >>>> target). >>>>>> >>>>>> That's just awesome. :-) >>>>>> >>>>>> Kevin N. >>>>>> >>>>>> >>>>>> On 11/30/11 6:16 AM, tom rhodes wrote: >>>>>>> just catching up on the thread a bit , Kevin wrote... >>>>>>> >>>>>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)" >>>>>>> >>>>>>> check it out... >>>>>>> >>>>>>> http://www.haxenme.org/api/ >>>>>>> >>>>>>> then have a look at all the stuff in the nme package, display, >>>>>>> errors, events, external, filters, text etc. are all used as you >>>>>>> would use them in flash except they compile to c++ (iOS, android, >>>>>>> webOS, mac, pc, linux), flash and html5. >>>>>> >>>>>> _______________________________________________ >>>>>> Flashcoders mailing list >>>>>> [email protected] >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> [email protected] >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>>> ---------------------------------------------------------------------- >>>>> This message w/attachments (message) is intended solely for the use of >>>> the intended recipient(s) and may contain information that is >> privileged, >>>> confidential or proprietary. 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