So it's effectively a c++ app, yes?
Any clue about using iOS APIs like uikit, web kit, mapkit, notifications, etc 
etc with HaXe?

Ross P. Sclafani
Design | Technology | Creative
347.204.5714
http://ross.sclafani.net
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On Nov 30, 2011, at 6:14 PM, tom rhodes <[email protected]> wrote:

> yup check out ponon. was one of the top free ones, really nicely made
> tetris style game.
> 
> http://itunes.apple.com/app/ponon!-free/id409576993?mt=8
> 
> On 1 December 2011 00:05, Ross Sclafani <[email protected]> wrote:
> 
>> Can anybody point to native iApps coded from HaXe? I imagine the uikit
>> views/view controllers aren't supported by this method. Anyone with insight?
>> 
>> Ross P. Sclafani
>> Design | Technology | Creative
>> 347.204.5714
>> http://ross.sclafani.net
>> http://www.twitter.com/rosssclafani
>> 
>> On Nov 30, 2011, at 5:42 PM, tom rhodes <[email protected]> wrote:
>> 
>>> On windows there is flashdevelop which is a good IDE.
>>> 
>>> don't really get why you think there is no type checking Eugene? in all
>> the
>>> various plug-ins etc. for different editors/IDE's that support haxe the
>>> autocompletion is done by the haxe compiler so type checking goes on all
>>> the time.
>>> 
>>> you also concentrate on writing AS3 to publish HTML5+JS+CSS, you can use
>>> haxe for that. you can also compile to iOS and android etc. etc etc. as
>>> mentioned above.
>>> 
>>> PLUS you can use the same language on the server side, the php target
>> works
>>> very well and neko is very fast indeed. ah, for the server side there is
>>> also support for nodeJS too. so you can reuse the same objects (the very
>>> same classes) in the client and the server. this is very cool indeed.
>>> 
>>> haxe is not a toy to play with, or a swiss army knife dream. it's a very
>>> real and very usefull tool.
>>> 
>>> On 30 November 2011 20:07, Matt Perkins <[email protected]> wrote:
>>> 
>>>> Yep, on Windows, FlashDevelop is much better for haXe than FDT.
>>>> Haven't had luck with refactoring yet ... Maybe I'm doing it wrong
>>>> since I'm used to FDT for AS3.
>>>> 
>>>> --
>>>> Matt Perkins
>>>> -----------------
>>>> http://www.nudoru.com
>>>> 
>>>> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason"
>>>> <[email protected]> wrote:
>>>> 
>>>>> FlashDevelop IDE support HaXe, though I don't know how far it goes.
>> But
>>>> FlashDevelop does have many of those features, like refactoring for
>> example.
>>>>> 
>>>>> Jason Merrill
>>>>> Instructional Technology Architect II
>>>>> Bank of America  Global Learning
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> _______________________
>>>>> 
>>>>> 
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of ???????
>> ?????????
>>>>> Sent: Wednesday, November 30, 2011 1:48 PM
>>>>> To: Flash Coders List
>>>>> Subject: Re: [Flashcoders] Switching to HaXe?
>>>>> 
>>>>> Alas, HaXe still doesn't have an IDE support in a proper level to call
>>>> it a language for real projects. It's a good toy to play with. Or maybe
>> to
>>>> dream of a swiss-knife style language "for any purpose whatsoever".
>>>> Nevertheless, without any IDE supporting refactoring, find usages, type
>>>> checking and all sorts of things utilized by developers, the practical
>> use
>>>> of this language seems not to be possible.
>>>>> 
>>>>> As a developer with a real experience in creating IDE, I can affirm
>> that
>>>> you can expect the uprise of an editor that would provide a
>> fully-featured
>>>> HaXe support, not earlier than in one year or two (I don't count the
>>>> rudimentary HaXe support in FDT - basic code highlight and autocomplete
>> is
>>>> clearly not enough).
>>>>> 
>>>>> I also think that such a biodiversity of target platforms is more
>>>> marketing than advantage. It's enough to concentrate on platform like
>> HTML5
>>>> (JS + HTML + CSS) and provide tools to package an application in the
>> manner
>>>> of PhoneGap. If you need a native language solution - you can always
>> write
>>>> a plugin - one more reference to the PhoneGap project. That is not only
>>>> reasonable, but more realistic.
>>>>> 
>>>>> In the late December a new version of Realaxy Editor (1.1) will be
>>>> launched. Its key feature will be JS + HTML generation from the AS3
>> code.
>>>>> 
>>>>> That means, you will be able to create HTML5 projects using the regular
>>>> ActionScript3.
>>>>> 
>>>>> ...with a debugger (breakpoints right in AS3 code).
>>>>> ...with language extensions to deal with jquery, dom, css3, d3,
>>>> processing.
>>>>> ...with flash-api support, sound, embed, inline xml, e4x.
>>>>> ...with functionality to port your Flash projects to HTML5.
>>>>> ...with WebGL shaders support (this is the next version, close to April
>>>> 2012).
>>>>> 
>>>>> As a bonus: when the JS generator is used instead of the flash/flex
>>>> compiler, building process is almost instant - see
>>>> http://www.youtube.com/watch?v=fhdmGo0MFqY&hd=1
>>>>> In addition, Realaxy allows to combine JS and Flash in the same project
>>>> (if you want to implement some functionality that is available only in
>>>> Flash - like working with microphone and camera in a browser - just
>> embed
>>>> small Flash insertions in your HTML5 project).
>>>>> 
>>>>> In order not to get lost in the details, a small announcement. A
>> working
>>>> prototype or Realaxy 1.1 will be presented just within a few days, at a
>>>> conference FlashGAMM 10-12 December in Kiev. Keep in touch.
>>>>> 
>>>>> 
>>>>>> Yeah, I didn't realize NME had been ported to all these other HaXe
>>>> targets (I may have simply misunderstood NME, I thought it was just a
>> C++
>>>> target).
>>>>>> 
>>>>>> That's just awesome. :-)
>>>>>> 
>>>>>> Kevin N.
>>>>>> 
>>>>>> 
>>>>>> On 11/30/11 6:16 AM, tom rhodes wrote:
>>>>>>> just catching up on the thread a bit , Kevin wrote...
>>>>>>> 
>>>>>>> "but it doesn't do any emulation of Flash's APIs (I'm pretty sure)"
>>>>>>> 
>>>>>>> check it out...
>>>>>>> 
>>>>>>> http://www.haxenme.org/api/
>>>>>>> 
>>>>>>> then have a look at all the stuff in the nme package, display,
>>>>>>> errors, events, external, filters, text etc. are all used as you
>>>>>>> would use them in flash except they compile to c++ (iOS, android,
>>>>>>> webOS, mac, pc, linux), flash and html5.
>>>>>> 
>>>>>> _______________________________________________
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